Prototype/Reactor
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Reactor
A reactor.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
connection_patches_connected
Type: SpriteVariations
Must have 12 variations.
connection_patches_disconnected
Type: SpriteVariations
Must have 12 variations.
working_light_picture
Type: Sprite
heat_buffer
Type: HeatBuffer
energy_source
Type: EnergySource
May not be a heat energy source.
consumption
Type: Energy
Optional properties
lower_layer_picture
Type: Sprite
picture
Type: Sprite
light
Type: LightDefinition
meltdown_action
Type: Trigger
The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
neighbour_bonus
Type: double
Default: 1
neighbour_collision_increase
Type: double
Default: 0.25
The collision box of a reactor is increased by this on the sides where it connects to another reactor. Cannot be negative.
scale_energy_usage
Type: bool
Default: false
use_fuel_glow_color
Type: bool
Default: false
Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture
.[1]
default_fuel_glow_color
Type: Color
Default: {1, 1, 1, 1} (white)
When use_fuel_glow_color
is true, this is the color used as working_light_picture
tint for fuels that don't have glow color defined.