Prototype/Item
Prototype definitions » PrototypeBase » Prototype/Item
Possible configuration for all items.
Extensions
- Prototype/AmmoItem ammo
- Prototype/Capsule capsule
- Prototype/Gun gun
- Prototype/ItemWithEntityData item-with-entity-data
- Prototype/ItemWithLabel item-with-label
- Prototype/ItemWithInventory item-with-inventory
- Prototype/BlueprintBook blueprint-book
- Prototype/ItemWithTags item-with-tags
- Prototype/SelectionTool selection-tool
- Prototype/BlueprintItem blueprint
- Prototype/CopyPasteTool copy-paste-tool
- Prototype/DeconstructionItem deconstruction-item
- Prototype/UpgradeItem upgrade-item
- Prototype/ItemWithInventory item-with-inventory
- Prototype/Module module
- Prototype/RailPlanner rail-planner
- Prototype/SpidertronRemote spidertron-remote
- Prototype/Tool tool
- Prototype/Armor armor
- Prototype/MiningTool mining-tool (for migration, cannot be used)
- Prototype/RepairTool repair-tool
Mandatory properties
Inherits all properties from PrototypeBase.
icons, icon, icon_size (IconSpecification)
Type: IconSpecification
stack_size
Type: ItemCountType
Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable"
flag is set.
stack_size = 64
Optional properties
place_result
Type: string
Default: ""
Name of prototype/Entity that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the primary-place-result item flag.
The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name
on this item, it will be used instead.
place_result = "wooden-chest"
placed_as_equipment_result
Type: string
Default: ""
subgroup
Type: string
Default: "other"
Name of a Prototype/ItemSubGroup.
Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").
fuel_category
Type: string
Default: ""
Must exist when a fuel_value is defined. Name of one of the fuel categories.
burnt_result
Type: string
Default: ""
The item that is the result when this item gets burned as fuel.
place_as_tile
Type: PlaceAsTile
pictures
Type: SpriteVariations
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons
will be used. Maximum number of variations is 16.
flags
Type: ItemPrototypeFlags
Specifies some properties of the item.
flags = { "hidden" }
default_request_amount
Type: ItemCountType
Default: The stack size of this item.
wire_count
Type: ItemCountType
Default: 0
The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.
fuel_value
Type: Energy
Default: "0J"
Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.
fuel_acceleration_multiplier
Type: double
Default: 1.0
fuel_top_speed_multiplier
Type: double
Default: 1.0
fuel_emissions_multiplier
Type: double
Default: 1.0
fuel_glow_color
Type: Color
Default: {r=0, g=0, b=0, a=1}
Colors the glow of the burner energy source when this fuel is burned. Can also be used to color the glow of reactors burning the fuel, see Prototype/Reactor#use_fuel_glow_color.
open_sound
Type: Sound
close_sound
Type: Sound
dark_background_icons, dark_background_icon, icon_size (IconSpecification)
Type: IconSpecification
A dark background sprite. Uses dark_background_icons
instead of icons
and dark_background_icon
instead of icon
. Inside dark_background_icons
, the property for the file path is dark_background_icon
instead of icon
.
rocket_launch_products
Type: table (array) of ItemProductPrototype
rocket_launch_product
Type: ItemProductPrototype