Types/SpriteVariations
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Either specified by a list (array) of Types/Sprite definitions, using #sheet, or this is loaded as a Types/Sprite with the extra properties listed in #sheet.
Properties
sheet
Type: Types/Sprite
A sprite. Does not use the slice[_*]
or dice[_*]
properties. Has the following extra optional properties:
- variation_count - Types/uint32 - Default is 1.
- repeat_count - Types/uint32 - Default is 1.
- line_length - Types/uint32 - Default is the value of
variation_count
.
Example:
pictures =
{
{
filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png",
width = 105,
height = 73
},
{
filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",
width = 185,
height = 164
},
...
}
Prototype properties that use this type
- Prototype/Decorative : pictures
- Prototype/EnemySpawner : integration
- Prototype/FireFlame : burnt_patch_pictures
- Prototype/Fish : pictures
- Prototype/Item : pictures
- Prototype/Reactor : connection_patches_connected
- Prototype/Reactor : connection_patches_disconnected
- Prototype/Reactor : heat_connection_patches_connected
- Prototype/Reactor : heat_connection_patches_disconnected
- Prototype/SimpleEntity : pictures
- Prototype/SimpleEntityWithOwner : pictures
- Prototype/SolarPanel : overlay
- Prototype/SolarPanel : picture
- Prototype/Tree : pictures