Types/Resistances
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Basics
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
Mandatory properties
type
Type: Types/string
Specification of the type. Name of a Prototype/DamageType.
Optional properties
decrease
Type: Types/float
Default: 0
The flat resistance to the given damage type. (Higher is better)
percent
Type: Types/float
Default: 0
The percentage resistance to the given damage type. (Higher is better)
Example
resistances = { { type = "physical", decrease = 6, percent = 30 }, { type = "explosion", decrease = 20, percent = 30 }, { type = "acid", decrease = 3, percent = 30 }, { type = "fire", decrease = 0, percent = 30 } }