Prototype/Reactor: Difference between revisions
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{{Prototype property|heat_buffer|[[Types/HeatBuffer|HeatBuffer]]}} | {{Prototype property|heat_buffer|[[Types/HeatBuffer|HeatBuffer]]}} | ||
The energy output as heat interface. | |||
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} | {{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}} | ||
May not be a heat energy source. | May not be a heat energy source. | ||
This is the energy it pull from,in vanilla it was a burner that consume fuel. | |||
{{Prototype property|consumption|[[Types/Energy|Energy]]}} | {{Prototype property|consumption|[[Types/Energy|Energy]]}} | ||
How many energy is converted during the process. | |||
== Optional properties == | == Optional properties == |
Revision as of 03:45, 5 March 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Reactor
A reactor.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
working_light_picture
Type: Sprite
heat_buffer
Type: HeatBuffer
The energy output as heat interface.
energy_source
Type: EnergySource
May not be a heat energy source.
This is the energy it pull from,in vanilla it was a burner that consume fuel.
consumption
Type: Energy
How many energy is converted during the process.
Optional properties
connection_patches_connected
Type: SpriteVariations
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents connected heat buffer connection of corresponding index.
connection_patches_disconnected
Type: SpriteVariations
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. Each variation represents unconnected heat buffer connection of corresponding index.
heat_connection_patches_connected
Type: SpriteVariations
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_connected
.
heat_connection_patches_disconnected
Type: SpriteVariations
If defined, number of variations must be at least equal to count of connections defined in heat_buffer
. When reactor is heated, corresponding variations are drawn over connection_patches_disconnected
.
lower_layer_picture
Type: Sprite
heat_lower_layer_picture
Type: Sprite
picture
Type: Sprite
light
Type: LightDefinition
meltdown_action
Type: Trigger
The action is triggered when the reactor dies (is destroyed) at over 90% of max temperature.
neighbour_bonus
Type: double
Default: 1
scale_energy_usage
Type: bool
Default: false
when this is false,reactor will stop consume fuel/energy when temperature is reach the maximum.
use_fuel_glow_color
Type: bool
Default: false
Whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture
.[1]
default_fuel_glow_color
Type: Color
Default: {1, 1, 1, 1} (white)
When use_fuel_glow_color
is true, this is the color used as working_light_picture
tint for fuels that don't have glow color defined.