Prototype/Armor: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/Tool}}
Prototype type: '''armor'''
Armor to wear on your in-game character for defense, and buffs.


Armor to wear on your in-game character for defense, and buffs.Extends [[Prototype/Tool]].
{{Prototype TOC|armor}}


== Optional properties ==
== Optional properties ==
This prototype inherits all the properties from [[Prototype/Tool]].
This prototype inherits all the properties from [[Prototype/Tool]].


=== equipment_grid ===
{{Prototype property|equipment_grid|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
Name of the [[Prototype/EquipmentGrid]] that this armor has.
Name of the [[Prototype/EquipmentGrid]] that this armor has.


=== resistances ===
{{Prototype property|resistances|[[Types/Resistances|Resistances]]|optional=true}}
'''Type''': [[Types/Resistances]]
 
What amount of damage the armor takes on what type of damage is incoming.
What amount of damage the armor takes on what type of damage is incoming.


=== inventory_size_bonus ===
{{Prototype property|inventory_size_bonus|[[Types/ItemStackIndex|ItemStackIndex]]|optional=true}}
'''Type''': [[Types/ItemStackIndex]]
 
By how many slots the inventory of the player is expanded when the armor is worn.
By how many slots the inventory of the player is expanded when the armor is worn.

Latest revision as of 16:05, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Item » Prototype/Tool » Prototype/Armor


Armor to wear on your in-game character for defense, and buffs.


Prototype/Armor — armor
equipment_grid::string (optional)
inventory_size_bonus::ItemStackIndex (optional)
resistances::Resistances (optional)
Inherited from Prototype/Tool
durability::double (optional)
durability_description_key::string (optional)
durability_description_value::string (optional)
infinite::bool (optional)
Inherited from Prototype/Item
icons, icon, icon_size (IconSpecification)::IconSpecification
stack_size::ItemCountType
burnt_result::string (optional)
close_sound::Sound (optional)
dark_background_icons, dark_background_icon, icon_size (IconSpecification)::IconSpecification (optional)
default_request_amount::ItemCountType (optional)
flags::ItemPrototypeFlags (optional)
fuel_acceleration_multiplier::double (optional)
fuel_category::string (optional)
fuel_emissions_multiplier::double (optional)
fuel_glow_color::Color (optional)
fuel_top_speed_multiplier::double (optional)
fuel_value::Energy (optional)
open_sound::Sound (optional)
pictures::SpriteVariations (optional)
place_as_tile::PlaceAsTile (optional)
place_result::string (optional)
placed_as_equipment_result::string (optional)
rocket_launch_product::ItemProductPrototype (optional)
rocket_launch_products::table (array) of ItemProductPrototype (optional)
subgroup::string (optional)
wire_count::ItemCountType (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

This prototype inherits all the properties from Prototype/Tool.

equipment_grid

Type: string
Name of the Prototype/EquipmentGrid that this armor has.

resistances

Type: Resistances
What amount of damage the armor takes on what type of damage is incoming.

inventory_size_bonus

Type: ItemStackIndex
By how many slots the inventory of the player is expanded when the armor is worn.