User contributions for Rseding91
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25 April 2018
- 19:0519:05, 25 April 2018 diff hist +99 Mod settings file format No edit summary
20 March 2018
- 20:4020:40, 20 March 2018 diff hist −23 Property tree No edit summary
- 20:3920:39, 20 March 2018 diff hist 0 Property tree No edit summary
- 20:3620:36, 20 March 2018 diff hist +1,102 N Mod settings file format Created page with "mod-settings.dat is a binary stream file format. The data is read from start of file until there is no more data. If there is no data and you are at a point where there should..."
- 20:3020:30, 20 March 2018 diff hist +1,448 N Property tree PropertyTree file format
- 20:2620:26, 20 March 2018 diff hist 0 Version string format No edit summary current
- 20:0620:06, 20 March 2018 diff hist +72 Version string format No edit summary
- 20:0420:04, 20 March 2018 diff hist +580 Data types Added space optimized info.
- 19:4919:49, 20 March 2018 diff hist +298 Data types Added signed vs unsigned
16 September 2017
- 22:2322:23, 16 September 2017 diff hist +586 Debug mode No edit summary
6 July 2017
- 09:1509:15, 6 July 2017 diff hist +376 N Types/Order Created page with "The order property is a simple string. When the game compares 2 like prototypes if the order strings aren't equal they're lexicographical compared (https://en.wikipedia.org/wi..."
5 July 2017
- 18:5718:57, 5 July 2017 diff hist +134 Types/CollisionMask No edit summary
20 March 2017
- 10:1810:18, 20 March 2017 diff hist −18 Tutorial:Modding FAQ Correct reset recipes/technologies usage
- 10:1710:17, 20 March 2017 diff hist −18 Tutorial:Modding FAQ Removed ipairs and fixed "game.oninit" -> "script.on_init".
12 July 2016
- 10:2110:21, 12 July 2016 diff hist −4 Prototype/ItemWithLabel No edit summary
- 10:1610:16, 12 July 2016 diff hist +105 Prototype/ItemWithInventory →Basics
- 10:1510:15, 12 July 2016 diff hist +2,372 N Prototype/ItemWithInventory Created page with "==Basics== Inherits from prototype/ItemWithLabel and is used in the base game by the blueprint book item. type = "item-with-inventory" == Mandatory properties == === in..."
- 10:0410:04, 12 July 2016 diff hist −1 Prototype/SelectionTool No edit summary
- 10:0410:04, 12 July 2016 diff hist +27 Prototype/SelectionTool No edit summary
- 10:0410:04, 12 July 2016 diff hist +31 Prototype/ItemWithLabel →Basics
- 10:0210:02, 12 July 2016 diff hist +34 Prototype/ItemWithLabel →Basics
- 10:0210:02, 12 July 2016 diff hist +2,363 N Prototype/SelectionTool Created page with "==Basics== Inherits from prototype/ItemWithLabel and is used in the base game for the blueprint item and the deconstruction item. == Mandatory properties == === selection..."
- 09:4809:48, 12 July 2016 diff hist +77 Prototype/ItemWithLabel No edit summary
- 09:4709:47, 12 July 2016 diff hist +402 N Prototype/ItemWithLabel Created page with "== Optional properties == === default_label_color === The default label color the item will use or if not provided it uses the game default item text color. default_label_c..."
- 09:4309:43, 12 July 2016 diff hist +411 Prototype/Item →Extensions
7 September 2015
- 09:5109:51, 7 September 2015 diff hist −289 Tutorial:Script interfaces No edit summary
10 August 2015
- 22:0022:00, 10 August 2015 diff hist 0 Types/Direction No edit summary
- 22:0022:00, 10 August 2015 diff hist +1 Types/Direction No edit summary
- 22:0022:00, 10 August 2015 diff hist +220 N Types/Direction Created page with "Direction is a Types/uint who's value can be any of the following: *'''North''' - 0 *'''northeast''' - 1 *'''east''' - 2 *'''southeast''' - 3 *'''south''' - 4 *'''southwe..."
5 May 2015
- 17:0717:07, 5 May 2015 diff hist −119 Mods No edit summary
1 March 2015
- 21:5621:56, 1 March 2015 diff hist +2 Game-day No edit summary
- 21:1721:17, 1 March 2015 diff hist +1 Game-day Updated tick times using the source code as reference.
5 February 2015
- 15:5115:51, 5 February 2015 diff hist +182 Prototype/Character →Added build/reach distance and ticks to keep gun prototype example
- 15:4715:47, 5 February 2015 diff hist +450 Prototype/Character Added information about reach distance and ticks to keep gun.