Prototype/Module
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Prototype definitions » PrototypeBase » Prototype/Item » Prototype/Module
A module.
Mandatory properties
This prototype inherits all the properties from Prototype/Item.
category
Type: string
The name of a module category.
tier
Type: uint32
effect
Type: Effect
Optional properties
limitation
Type: table of string
Array of recipe names this module can be used on. If empty, the module can be used on all recipes.
limitation_message_key
Type: string
Mandatory when limitation
is present. The locale key of the message that is shown when the player attempts to use the module on a recipe it can't be used on. The locale key will be prefixed with item-limitation.
(the "category" of the locale) by the game.