Radar
The radar is used to continually scan sectors. It is has a high power demand. It uses 77% of the power generated by one Boiler, so a radar produces indirectly more Pollution, which attracts more biters. The radar itself doesn't attract biters and has to be defended like belts or solar panels. See Let's see your clever builds.
The radar is used to scan continuously the radar area and to steadily explore land.
Scanning
Radar continuously scans a 7x7 Chunk (224x224 Tiles), based on the central tile of radar structure chunk is in. This is area is updated within seconds and will for example show all enemy movements. It shows also trains, cars and other players in this scanned area.
Exploring
Radar explores (= scans) one Chunk every sector scanning progress finishes (open the radar to see this progress).
- It scans the unexplored country first.
- This is done up to distance of 14 chunks.
- If everything is explored, it repeats the scan process by scanning those chunk, which was scanned the longest time ago.
By doing this, slowly discovers a large area of the map.
In other words
- As long as you provide the radar with enough energy, it reveals a chunk every (???) seconds.
- When the radar finishes the sector process, it finds the chunk in the area that wasn't scanned for the longest time and rescans it.
- In the beginning these are the chunks that are not charted at all and they get discovered.
- Once the radar discovers all the chunks in the area, it will start updating chunks again.
So it is always possible, to build more radars, to get more frequent update of the surrounding area.
Recipe: | + + + => |
Total raw: | |
Max power: | 300 kW (electric) |