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Flamethrower turret

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Flamethrower turret.png
Flamethrower turret

Flamethrower turret anim.gif

Recipe

Time.png
20
+
Engine unit.png
5
+
Iron gear wheel.png
15
+
Pipe.png
10
+
Steel plate.png
30
Flamethrower turret.png
1

Total raw

Time.png
32.5
+
Engine unit.png
5
+
Iron plate.png
40
+
Steel plate.png
30

Recipe

Time.png
20
+
Engine unit.png
5
+
Iron gear wheel.png
15
+
Pipe.png
10
+
Steel plate.png
30
Flamethrower turret.png
1

Total raw

Time.png
32.5
+
Engine unit.png
5
+
Iron plate.png
80
+
Steel plate.png
30

Map color

Fluid storage volume

Fuel buffer: 100
Pass-through pipe: 100

Health

1400

Resistances

Fire: 0/100%

Stack size

50

Range

Minimum: 6
Maximum: 30
(Limited 120° arc)

Shooting speed

30/s

Damage

Contact damage: 3 fire
Fire on the ground: 13/s fire
Ignited objects: 100/s fire

Area of effect size

2.5

Ammunition

Crude oil.png
Heavy oil.png
Light oil.png

Dimensions

2×3

Fluid consumption

3/s

Mining time

0.5

Prototype type

fluid-turret

Internal name

flamethrower-turret

Required technologies

Flamethrower (research).png

Boosting technologies

Refined flammables (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.

Flamethrower turrets work similarly to the Flamethrower, setting enemies on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore should be placed at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research.

Ammunition Effect
Crude oil.png
Crude oil
100% Damage
Heavy oil.png
Heavy oil
105% Damage
Light oil.png
Light oil
110% Damage

Currently, flamethrower turrets have a tendency to miss the first row of biters. Unlike the laser and gun turrets, they do not have a seeking projectile, instead firing over the heads of the first row. Therefore, gun/laser turrets will be necessary in addition to flamethrower turrets. The second biters in line will not be so lucky, however. When fully upgraded, flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. Furthermore, enemies caught in the stream are ignited for 30 seconds, and dealt 100 damage per second while on fire. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters' lack of resistance to fire.

The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.

History

  • 0.13.0:
    • Introduced.
    • Damage upgrade technology introduced.

See also