Prototype/FluidTurret — fluid-turret |
activation_buffer_ratio | :: | float |
fluid_box | :: | FluidBox |
fluid_buffer_input_flow | :: | float |
fluid_buffer_size | :: | float |
attacking_muzzle_animation_shift | :: | AnimatedVector (optional) |
ending_attack_muzzle_animation_shift | :: | AnimatedVector (optional) |
enough_fuel_indicator_light | :: | LightDefinition (optional) |
enough_fuel_indicator_picture | :: | Sprite4Way (optional) |
folded_muzzle_animation_shift | :: | AnimatedVector (optional) |
folding_muzzle_animation_shift | :: | AnimatedVector (optional) |
muzzle_animation | :: | Animation (optional) |
muzzle_light | :: | LightDefinition (optional) |
not_enough_fuel_indicator_light | :: | LightDefinition (optional) |
not_enough_fuel_indicator_picture | :: | Sprite4Way (optional) |
out_of_ammo_alert_icon | :: | Sprite (optional) |
prepared_muzzle_animation_shift | :: | AnimatedVector (optional) |
preparing_muzzle_animation_shift | :: | AnimatedVector (optional) |
starting_attack_muzzle_animation_shift | :: | AnimatedVector (optional) |
Inherited from Prototype/Turret |
attack_parameters | :: | AttackParameters |
call_for_help_radius | :: | double |
folded_animation | :: | RotatedAnimation4Way |
alert_when_attacking | :: | bool (optional) |
allow_turning_when_starting_attack | :: | bool (optional) |
attack_from_start_frame | :: | bool (optional) |
attack_target_mask | :: | TriggerTargetMask (optional) |
attacking_animation | :: | RotatedAnimation4Way (optional) |
attacking_speed | :: | float (optional) |
base_picture | :: | Animation4Way (optional) |
base_picture_render_layer | :: | RenderLayer (optional) |
base_picture_secondary_draw_order | :: | uint8 (optional) |
corpse | :: | string (optional) |
dying_sound | :: | Sound (optional) |
ending_attack_animation | :: | RotatedAnimation4Way (optional) |
ending_attack_speed | :: | float (optional) |
energy_glow_animation | :: | RotatedAnimation4Way (optional) |
energy_glow_animation_flicker_strength | :: | float (optional) |
folded_speed | :: | float (optional) |
folded_speed_secondary | :: | float (optional) |
folding_animation | :: | RotatedAnimation4Way (optional) |
folding_sound | :: | Sound (optional) |
folding_speed | :: | float (optional) |
glow_light_intensity | :: | float (optional) |
gun_animation_render_layer | :: | RenderLayer (optional) |
gun_animation_secondary_draw_order | :: | uint8 (optional) |
ignore_target_mask | :: | TriggerTargetMask (optional) |
integration | :: | Sprite (optional) |
prepare_range | :: | double (optional) |
prepared_alternative_animation | :: | RotatedAnimation4Way (optional) |
prepared_alternative_chance | :: | float (optional) |
prepared_alternative_sound | :: | Sound (optional) |
prepared_alternative_speed | :: | float (optional) |
prepared_alternative_speed_secondary | :: | float (optional) |
prepared_animation | :: | RotatedAnimation4Way (optional) |
prepared_sound | :: | Sound (optional) |
prepared_speed | :: | float (optional) |
prepared_speed_secondary | :: | float (optional) |
preparing_animation | :: | RotatedAnimation4Way (optional) |
preparing_sound | :: | Sound (optional) |
preparing_speed | :: | float (optional) |
random_animation_offset | :: | bool (optional) |
rotation_speed | :: | float (optional) |
secondary_animation | :: | bool (optional) |
shoot_in_prepare_state | :: | bool (optional) |
spawn_decoration | :: | CreateDecorativesTriggerEffectItem or table of CreateDecorativesTriggerEffectItem (optional) |
spawn_decorations_on_expansion | :: | bool (optional) |
starting_attack_animation | :: | RotatedAnimation4Way (optional) |
starting_attack_sound | :: | Sound (optional) |
starting_attack_speed | :: | float (optional) |
turret_base_has_direction | :: | bool (optional) |
Inherited from Prototype/EntityWithOwner |
allow_run_time_change_of_is_military_target | :: | bool (optional) |
is_military_target | :: | bool (optional) |
Inherited from Prototype/EntityWithHealth |
alert_when_damaged | :: | bool (optional) |
attack_reaction | :: | AttackReaction (optional) |
corpse | :: | string or table of strings (optional) |
create_ghost_on_death | :: | bool (optional) |
damaged_trigger_effect | :: | TriggerEffect (optional) |
dying_explosion | :: | ExplosionDefinition or table of ExplosionDefinition (optional) |
dying_trigger_effect | :: | TriggerEffect (optional) |
healing_per_tick | :: | float (optional) |
hide_resistances | :: | bool (optional) |
integration_patch | :: | Sprite4Way (optional) |
integration_patch_render_layer | :: | RenderLayer (optional) |
loot | :: | Loot (optional) |
max_health | :: | float (optional) |
random_corpse_variation | :: | bool (optional) |
repair_sound | :: | Sound (optional) |
repair_speed_modifier | :: | float (optional) |
resistances | :: | Resistances (optional) |
Inherited from Prototype/Entity |
icons, icon, icon_size (IconSpecification) | :: | IconSpecification |
additional_pastable_entities | :: | table of string (optional) |
alert_icon_scale | :: | float (optional) |
alert_icon_shift | :: | vector (optional) |
allow_copy_paste | :: | bool (optional) |
autoplace | :: | AutoplaceSpecification (optional) |
build_base_evolution_requirement | :: | double (optional) |
build_grid_size | :: | uint8 (optional) |
build_sound | :: | Sound (optional) |
close_sound | :: | Sound (optional) |
collision_box | :: | BoundingBox (optional) |
collision_mask | :: | CollisionMask (optional) |
created_effect | :: | Trigger (optional) |
created_smoke | :: | CreateTrivialSmokeEffectItem (optional) |
drawing_box | :: | BoundingBox (optional) |
emissions_per_second | :: | double (optional) |
enemy_map_color | :: | Color (optional) |
fast_replaceable_group | :: | string (optional) |
flags | :: | EntityPrototypeFlags (optional) |
friendly_map_color | :: | Color (optional) |
hit_visualization_box | :: | BoundingBox (optional) |
map_color | :: | Color (optional) |
map_generator_bounding_box | :: | BoundingBox (optional) |
minable | :: | MinableProperties (optional) |
mined_sound | :: | Sound (optional) |
mining_sound | :: | Sound (optional) |
next_upgrade | :: | string (optional) |
open_sound | :: | Sound (optional) |
placeable_by | :: | ItemToPlace or table of ItemToPlace (optional) |
protected_from_tile_building | :: | bool (optional) |
radius_visualisation_specification | :: | RadiusVisualisationSpecification (optional) |
remains_when_mined | :: | string or table of string (optional) |
remove_decoratives | :: | string (optional) |
rotated_sound | :: | Sound (optional) |
selectable_in_game | :: | bool (optional) |
selection_box | :: | BoundingBox (optional) |
selection_priority | :: | uint8 (optional) |
shooting_cursor_size | :: | double (optional) |
sticker_box | :: | BoundingBox (optional) |
subgroup | :: | string (optional) |
tile_height | :: | uint32 (optional) |
tile_width | :: | uint32 (optional) |
trigger_target_mask | :: | TriggerTargetMask (optional) |
vehicle_impact_sound | :: | Sound (optional) |
water_reflection | :: | WaterReflectionDefinition (optional) |
working_sound | :: | WorkingSound (optional) |
Inherited from PrototypeBase |
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |