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User:Fried biter/workspace2

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作業場/workspace 今のところ、こちらは超短期の一時保管用。--Fried biter (talk) 19:44, 6 March 2018 (UTC)  


(get) translated

Fried biter/workspace2

Stack size

50

Fuel value

12 MJ (burner)

Vehicle acceleration

120%

Vehicle top speed

105%

Prototype type

item

Internal name

solid-fuel

Required technologies

Advanced oil processing (research).png
Oil processing (research).png

Produced by

Chemical plant.png

Consumed by

Rocket fuel.png

Used as fuel by

Burner inserter.png
Boiler.png
Stone furnace.png
Steel furnace.png
Burner mining drill.png
Locomotive.png
Tank.png
Car.png

固形燃料燃料の一種で、化学プラントで作られる。

他の燃料と同様に燃料式デバイスで利用できるのみならず、固形燃料はロケットサイロロケット部品を組み立てるための素材の一つロケット燃料を作るためにも必要です。

レシピ

Recipes

固形燃料は重油軽油プロパンから作成できます。

プロセス 材料 成果物
Solid fuel from heavy oil.png
Heavy oil.png
20
+
Time.png
3
Solid fuel.png
1
Solid fuel from light oil.png
Light oil.png
10
+
Time.png
3
Solid fuel.png
1
Solid fuel from petroleum gas.png
Petroleum gas.png
20
+
Time.png
3
Solid fuel.png
1

燃料としての使い時

石炭と固形燃料はどちらも自動化できますが、それぞれ長短があります。固形燃料は石油からなり、油田が完全に枯渇することはないので理論上石油は無限資源です。しかし、まず間違いなく最初は石炭が燃料として使われるので、石炭がマップ上に豊富に存在するなら燃料目的で石油インフラを整備してまで置き換える価値はないでしょう。


0.15では大きく状況が変わり、乗り物は固形燃料でより良い加速とトップスピードを得られるようになりました。また石炭液化(研究)を用いれば石炭を石油に変換できます。

固形燃料1つは25MJのエネルギーを持ち、これは石炭の3倍以上です。 One unit of Solid Fuel contains 25MJ of energy, over three times the energy value of coal.

どのレシピを利用するべきか

  • 軽油は最も良い生成率(10:1)で、他の用途も少ないため最も優先すべきでしょう。
  • 重油はやや悪い生成率(20:1)で、まず軽油に分解すべきでしょう。分解すればトータルでの生成率は13:1に向上します。
  • プロパンでも20:1交換になり、大概の場合は固形燃料にすべきではありません。

しかしながら、重油、軽油、プロパンのいずれかがタンクいっぱいに詰まってしまうと、原油精製所がより多くの原油を精製できなくなってしまいます。例えば重油タンクが満タンなせいでプロパンを作れない状況もあるでしょう。こんなとき、いくつかの固形燃料工場、特に回路ネットワークが研究済みなら規定量を超えた液体に自動的に切り替わるような工場を作ると良いでしょう。


関連項目

Template:BurnerNav



original Solid fuel is a kind of fuel and is processed in a chemical plant.

Besides being useful as fuel in all burner devices, solid fuel is also used to produce rocket fuel, which is a component of rocket parts built in the rocket silo.

Recipes

Solid Fuel can be created from heavy oil, light oil or petroleum gas.

Process Input Output
Solid fuel from heavy oil.png
Heavy oil.png
20
+
Time.png
3
Solid fuel.png
1
Solid fuel from light oil.png
Light oil.png
10
+
Time.png
3
Solid fuel.png
1
Solid fuel from petroleum gas.png
Petroleum gas.png
20
+
Time.png
3
Solid fuel.png
1

When to use solid fuel as fuel

Coal and Solid Fuel production can both be automated, but each has advantages and disadvantages. Solid Fuel is made from oil, and oil supplies are theoretically infinite, since oil spots never run completely dry. However, coal is almost always used first, and if coal is plentiful on the map, it may not be worth it to switch systems over to an oil infrastructure just for fuel.

0.15 has changed all this, since now Solid Fuel gives vehicles greater acceleration and top speed. Coal liquefaction is now available, giving the ability to turn coal into oil.

One unit of Solid Fuel contains 25MJ of energy, over three times the energy value of coal.

Which solid fuel recipe to use

  • Light oil has the best oil to solid fuel ratio (10:1), and has little other in-game use, making it the best choice.
  • Heavy oil has a much worse ratio (20:1) and should be cracked into light oil first instead. The cracking process changes the ratio for heavy oil to 13:1, which is much better.
  • Petroleum gas also has a bad 20:1 ratio and should not be used to create solid fuel in most cases.

However, full tanks of heavy oil, light oil, or petroleum gas can back up and block the oil refinery from refining more crude oil. This can create a situation where, for example, you can't create petroleum gas because your heavy oil tanks are full. It's advisable to set up some solid fuel factories to relieve the pressure in cases like this, particularly once circuit networks have been researched and the factories can be switched on automatically once liquid levels reach a certain amount.

History

  • 0.15.0:
    • Fuel type now affects vehicle acceleration and top speed.

See also