Chemical plant
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Chemical plant |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Map color |
|
Health |
300 |
Stack size |
10 |
Dimensions |
3×3 |
Energy consumption |
210 kW (electric) |
Drain |
7.0 kW (electric) |
Crafting speed |
1 |
Mining time |
0.1 |
Pollution |
4/m |
Module slots |
3 slots |
Prototype type |
|
Internal name |
chemical-plant |
Required technologies |
|
Produced by |
|
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
Gallery
History
- 0.18.0:
- Updated sound effects.
- 0.17.0:
- Crafting speed decreased from 1.25 to 1.0.
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
- 0.10.0:
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2× recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- 0.9.1:
- Now accepts modules.
- 0.9.0:
- Introduced