Prototype/SimpleEntityWithOwner: Difference between revisions
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{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | {{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | ||
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top. | |||
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} |
Revision as of 10:27, 20 August 2021
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner
Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
force_visibility
Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.