Prototype/SimpleEntityWithForce: Difference between revisions
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(picture is a Sprite4Way in version 1.1.) |
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Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|picture|[[Types/ | {{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}} | ||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | {{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | ||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. |
Revision as of 19:02, 26 November 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner » Prototype/SimpleEntityWithForce
This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.