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== Modding ==
== Modding ==
Military units and buildings are identified by a hard coded flag on certain prototypes. This cannot be changed by [[modding]]. The military prototypes are listed in the table below.
Military units and structures are identified by a hard coded flag on certain prototypes. This cannot be changed by [[modding]]. The military prototypes are listed in the table below.


== Military units ==
== Military units ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Icon !! Name !! Prototype
! Icon !! Name !! Force !! Prototype
|-
|-
| [[File:Player.png|center]]
| [[File:Player.png|center]]
| Player
| [[Player]]
| player
| [[Prototype/Character|character]]
| [[Prototype/Character|character]]
|-
|-
| [[File:Defender_capsule.png|center]]
| [[File:Defender_capsule.png|center]]
| Defender capsule
| [[Defender capsule]]
| player
| [[Prototype/CombatRobot|combat-robot]]
| [[Prototype/CombatRobot|combat-robot]]
|-
|-
| [[File:Distractor_capsule.png|center]]
| [[File:Distractor_capsule.png|center]]
| Distractor capsule
| [[Distractor capsule]]
| player
| [[Prototype/CombatRobot|combat-robot]]
| [[Prototype/CombatRobot|combat-robot]]
|-
|-
| [[File:Destroyer_capsule.png|center]]
| [[File:Destroyer_capsule.png|center]]
| Destroyer capsule
| [[Destroyer capsule]]
| player
| [[Prototype/CombatRobot|combat-robot]]
| [[Prototype/CombatRobot|combat-robot]]
|-
|-
| [[File:Construction_robot.png|center]]
| [[File:Construction_robot.png|center]]
| Construction robot
| [[Construction robot]]
| player
| [[Prototype/ConstructionRobot|construction-robot]]
| [[Prototype/ConstructionRobot|construction-robot]]
|-
|-
| [[File:Logistic_robot.png|center]]
| [[File:Logistic_robot.png|center]]
| Logistic robot
| [[Logistic robot]]
| player
| [[Prototype/LogisticRobot|logistic-robot]]
| [[Prototype/LogisticRobot|logistic-robot]]
|-
|-
| [[File:Land_mine.png|center]]
| [[File:Land_mine.png|center]]
| Land mine
| [[Land mine]]
| player
| [[Prototype/LandMine|land-mine]]
| [[Prototype/LandMine|land-mine]]
|-
| [[File:Compilatron.png|center]]
| [[Campaign#Introduction|Compilatron]]
| player
| [[Prototype/Unit|unit]]
|-
|-
| [[File:small_biter.png|center|64px]]
| [[File:small_biter.png|center|64px]]
| Small biter
| [[Enemies#Biters|Small biter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:small_spitter.png|center|72px]]
| [[File:small_spitter.png|center|72px]]
| Small spitter
| [[Enemies#Spitters|Small spitter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:medium_biter.png|center|64px]]
| [[File:medium_biter.png|center|64px]]
| Medium biter
| [[Enemies#Biters|Medium biter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:medium_spitter.png|center|72px]]
| [[File:medium_spitter.png|center|72px]]
| Medium spitter
| [[Enemies#Spitters|Medium spitter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:big_biter.png|center|64px]]
| [[File:big_biter.png|center|64px]]
| Big Biter
| [[Enemies#Biters|Big biter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:big_spitter.png|center|72px]]
| [[File:big_spitter.png|center|72px]]
| Big spitter
| [[Enemies#Spitters|Big spitter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:behemoth_biter.png|64px]]
| [[File:behemoth_biter.png|64px]]
| Behemoth biter
| [[Enemies#Biters|Behemoth biter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|-
|-
| [[File:behemoth_spitter.png|center|72px]]
| [[File:behemoth_spitter.png|center|72px]]
| Behemoth spitter
| [[Enemies#Spitters|Behemoth spitter]]
| enemy
| [[Prototype/Unit|unit]]
| [[Prototype/Unit|unit]]
|}
|}

Revision as of 08:10, 17 December 2019

Some units and structures are marked as Military units or Military structures and are high priority targets for enemy forces. They will be attacked on sight by:

Military structures, but not units, will also automatically be attacked by artillery turrets and artillery wagons.

Modding

Military units and structures are identified by a hard coded flag on certain prototypes. This cannot be changed by modding. The military prototypes are listed in the table below.

Military units

Icon Name Force Prototype
Player.png
Player player character
Defender capsule.png
Defender capsule player combat-robot
Distractor capsule.png
Distractor capsule player combat-robot
Destroyer capsule.png
Destroyer capsule player combat-robot
Construction robot.png
Construction robot player construction-robot
Logistic robot.png
Logistic robot player logistic-robot
Land mine.png
Land mine player land-mine
Compilatron.png
Compilatron player unit
Small biter.png
Small biter enemy unit
Small spitter.png
Small spitter enemy unit
Medium biter.png
Medium biter enemy unit
Medium spitter.png
Medium spitter enemy unit
Big biter.png
Big biter enemy unit
Big spitter.png
Big spitter enemy unit
Behemoth biter.png Behemoth biter enemy unit
Behemoth spitter.png
Behemoth spitter enemy unit

Military structures

Icon Name Prototype
Gun turret.png
Gun turret ammo-turret
Flamethrower turret.png
Flamethrower turret fluid-turret
Laser turret.png
Laser turret electric-turret
Artillery turret.png
Artillery turret artillery-turret
Radar.png
Radar radar
Small worm.png
Small worm turret
Medium worm.png
Medium worm turret
Big worm.png
Big worm turret
Behemoth worm.png
Behemoth worm turret
Biter nest.png
Biter spawner enemy-spawner
Spitter nest.png
Spitter spawner enemy-spawner
Player port player-port
SimpleEntityWithForce simple-entity-with-force