Prototype/Achievement: Difference between revisions
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*[[Prototype/TrainPathAchievement]] '''train-path-achievement''' | *[[Prototype/TrainPathAchievement]] '''train-path-achievement''' | ||
== Mandatory properties == | == Mandatory properties == | ||
Inherits all properties from [[ | Inherits all properties from [[PrototypeBase]]. | ||
=== icons, icon, icon_size (IconSpecification) === | === icons, icon, icon_size (IconSpecification) === |
Revision as of 12:00, 16 July 2019
Basics
Prototype type: achievement
This Prototype definition is used for the in-game achievements.
Extensions
- Prototype/BuildEntityAchievement build-entity-achievement
- Prototype/CombatRobotCountAchievement combat-robot-count
- Prototype/ConstructWithRobotsAchievement construct-with-robots-achievement
- Prototype/DeconstructWithRobotsAchievement deconstruct-with-robots-achievement
- Prototype/DeliverByRobotsAchievement deliver-by-robots-achievement
- Prototype/DontBuildEntityAchievement dont-build-entity-achievement
- Prototype/DontCraftManuallyAchievement dont-craft-manually-achievement
- Prototype/DontUseEntityInEnergyProductionAchievement dont-use-entity-in-energy-production-achievement
- Prototype/FinishTheGameAchievement finish-the-game-achievement
- Prototype/GroupAttackAchievement group-attack-achievement
- Prototype/KillAchievement kill-achievement
- Prototype/PlayerDamagedAchievement player-damaged-achievement
- Prototype/ProduceAchievement produce-achievement
- Prototype/ProducePerHourAchievement produce-per-hour-achievement
- Prototype/ResearchAchievement research-achievement
- Prototype/TrainPathAchievement train-path-achievement
Mandatory properties
Inherits all properties from PrototypeBase.
icons, icon, icon_size (IconSpecification)
Type: Types/IconSpecification
Optional properties
steam_stats_name
Type: Types/string
Default: ""
Unusable by mods, as this refers to unlocking the achievement through Steam.
allowed_without_fight
Type: Types/bool
Default: true
If this is set to false, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
Type: Types/bool
Default: false
Example
{
type = "achievement",
name = "so-long-and-thanks-for-all-the-fish",
order = "g[secret]-a[so-long-and-thanks-for-all-the-fish]",
icon = "__base__/graphics/achievement/so-long-and-thanks-for-all-the-fish.png",
icon_size = 128
}