Prototype/ProducePerHourAchievement
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Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/ProducePerHourAchievement
This prototype definition is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.
Prototype/ProducePerHourAchievement — produce-per-hour-achievement | ||
amount | :: | MaterialAmountType |
fluid_product | :: | string (optional) |
item_product | :: | string (optional) |
Inherited from Prototype/Achievement | ||
icons, icon, icon_size (IconSpecification) | :: | IconSpecification |
allowed_without_fight | :: | bool (optional) |
hidden | :: | bool (optional) |
steam_stats_name | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
amount
Type: MaterialAmountType
This is how much the player has to craft in an hour, to receive the achievement.
amount = 1000,
Optional properties
At least one and only one of fluid_product or item_product must exist.
item_product
Type: string
This will tell the achievement what item the player needs to craft, to get the achievement.
item_product = "landfill",
fluid_product
Type: string
This will tell the achievement what fluid the player needs to craft, to get the achievement.
fluid_product = "light-oil",