Property tree: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|+PropertyTreeType ([[Data_types#unsigned byte|unsigned byte]]) | |+PropertyTreeType ([[Data_types#unsigned byte|unsigned byte]]) | ||
|- | |- | ||
! Value !! | ! Value !! Name | ||
|- | |- | ||
| 0 || none | | 0 || [[Property_tree#None|none]] | ||
|- | |- | ||
| 1 | | 1 || [[Property_tree#Bool|bool]] | ||
|- | |- | ||
| 2 | | 2 || [[Property_tree#Number|number]] | ||
|- | |- | ||
| 3 | | 3 || [[Property_tree#String|string]] | ||
|- | |- | ||
| 4 | | 4 || [[Property_tree#List|list]] | ||
|- | |- | ||
| 5 | | 5 || [[Property_tree#Dictionary|dictionary]] | ||
|} | |} | ||
Revision as of 20:40, 20 March 2018
A PropertyTree (the Factorio class name) is a recursive variant format that holds a key <> value pair where the key may be empty and the value may be only one of the following types:
Value | Name |
---|---|
0 | none |
1 | bool |
2 | number |
3 | string |
4 | list |
5 | dictionary |
The file format
1 unsigned byte representing the PropertyTreeType.
1 bool the any-type flag (currently not important outside of Factorio internals; default value is false)
Property Tree Type
None
Nothing
Bool
1 bool
Number
1 double
String
1 bool if the string is empty - if not empty:
1 Space optimized unsigned int the size of the string
N byte the string contents
List
Identical to Dictionary
Dictionary
1 unsigned int the number of PropertyTree elements
For each element:
1 string the dictionary element name or it can be empty if loading a list