Types/TriggerEffect: Difference between revisions
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(0.18.18: script trigger effect item) |
(0.18.21: InvokeTileEffectTriggerEffectItem and DestroyDecorativesTriggerEffectItem) |
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* If this is <code>"insert-item"</code>, that definition is loaded as a [[Types/InsertItemTriggerEffectItem]]. | * If this is <code>"insert-item"</code>, that definition is loaded as a [[Types/InsertItemTriggerEffectItem]]. | ||
* If this is <code>"script"</code>, that definition is loaded as a [[Types/ScriptTriggerEffectItem]]. | * If this is <code>"script"</code>, that definition is loaded as a [[Types/ScriptTriggerEffectItem]]. | ||
* If this is <code>"invoke-tile-trigger"</code>, that definition is loaded as a [[Types/InvokeTileEffectTriggerEffectItem]]. | |||
* If this is <code>"destroy-decoratives"</code>, that definition is loaded as a [[Types/DestroyDecorativesTriggerEffectItem]]. | |||
{{Prototype property type usage|{{FULLPAGENAME}}}} | {{Prototype property type usage|{{FULLPAGENAME}}}} |
Revision as of 14:47, 27 April 2020
An array of types/tables, or just one types/table. The tables are each loaded as one of the Types/TriggerEffectItem extensions, depending on the value of the type
key in the table.
type
Type: Types/string
Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticker", "nested-result", "play-sound", "push-back", "destroy-cliffs" or "show-explosion-on-chart".
- If this is
"damage"
, that definition is loaded as a Types/DamageTriggerEffectItem, - If this is
"create-entity"
, that definition is loaded as a Types/CreateEntityTriggerEffectItem, - If this is
"create-explosion"
, that definition is loaded as a Types/CreateExplosionTriggerEffectItem, - If this is
"create-fire"
, that definition is loaded as a Types/CreateFireTriggerEffectItem, - If this is
"create-smoke"
, that definition is loaded as a Types/CreateSmokeTriggerEffectItem, - If this is
"create-trivial-smoke"
, that definition is loaded as a Types/CreateTrivialSmokeEffectItem, - If this is
"create-particle"
, that definition is loaded as a Types/CreateParticleTriggerEffectItem, - If this is
"create-sticker"
, that definition is loaded as a Types/CreateStickerTriggerEffectItem, - If this is
"nested-result"
, that definition is loaded as a Types/NestedTriggerEffectItem, - If this is
"play-sound"
, that definition is loaded as a Types/PlaySoundTriggerEffectItem, - If this is
"push-back"
, that definition is loaded as a Types/PushBackTriggerEffectItem, - If this is
"destroy-cliffs"
, that definition is loaded as a Types/DestroyCliffsTriggerEffectItem, - If this is
"show-explosion-on-chart"
, that definition is loaded as a Types/ShowExplosionOnChartTriggerEffectItem, - If this is
"insert-item"
, that definition is loaded as a Types/InsertItemTriggerEffectItem. - If this is
"script"
, that definition is loaded as a Types/ScriptTriggerEffectItem. - If this is
"invoke-tile-trigger"
, that definition is loaded as a Types/InvokeTileEffectTriggerEffectItem. - If this is
"destroy-decoratives"
, that definition is loaded as a Types/DestroyDecorativesTriggerEffectItem.
Prototype properties that use this type
- Prototype/ArtilleryFlare : ended_in_water_trigger_effect
- Prototype/ArtilleryFlare : regular_trigger_effect
- Prototype/Decorative : trigger_effect
- Prototype/EntityWithHealth : damaged_trigger_effect
- Prototype/EntityWithHealth : dying_trigger_effect
- Prototype/Particle : ended_in_water_trigger_effect
- Prototype/Particle : ended_on_ground_trigger_effect
- Prototype/Particle : regular_trigger_effect
- Prototype/Roboport : close_door_trigger_effect
- Prototype/Roboport : open_door_trigger_effect
- Prototype/RocketSilo : alarm_trigger
- Prototype/RocketSilo : clamps_off_trigger
- Prototype/RocketSilo : clamps_on_trigger
- Prototype/RocketSilo : doors_trigger
- Prototype/RocketSilo : raise_rocket_trigger
- Prototype/RocketSiloRocket : flying_trigger
- Prototype/RollingStock : drive_over_tie_trigger
- Prototype/Tile : trigger_effect
- Prototype/Vehicle : crash_trigger
- Prototype/Vehicle : stop_trigger