Prototype/ArtilleryFlare
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/ArtilleryFlare
The entity spawned by the artillery targeting remote.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
pictures
Type: AnimationVariations
Picture variation count and individual frame count must be equal to shadow variation count.
life_time
Type: uint16
Optional properties
shadows
Type: AnimationVariations
Shadow variation variation count and individual frame count must be equal to picture variation count.
render_layer
Type: RenderLayer
Default: "object"
render_layer_when_on_ground
Type: RenderLayer
Default: "lower-object"
regular_trigger_effect
Type: TriggerEffect
regular_trigger_effect_frequency
Type: uint32
Default: 0
ended_in_water_trigger_effect
Type: TriggerEffect
movement_modifier_when_on_ground
Type: double
Default: 0.8
movement_modifier
Type: double
Default: 1
creation_shift
Type: vector
initial_speed
Type: vector
initial_height
Type: float
Default: 0
initial_vertical_speed
Type: float
Default: 0
initial_frame_speed
Type: float
Default: 1
shots_per_flare
Type: uint32
Default: 1
How many artillery shots should be fired at the position of this flare.
early_death_ticks
Type: uint32
Default: 3 * 60
How long this flare stays alive after shots_per_flare
amount of shots have been shot at it.
shot_category
Type: string
Name of a Prototype/AmmoCategory.
Differing defaults
map_color
is mandatory.
selection_priority
defaults to 48 instead of 50.