Prototype/FluidTurret: Difference between revisions
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(0.18.10 (?): out_of_ammo_alert_icon) |
(1.1: indicator_light removed and enough_fuel_indicator_light + not_enough_fuel_indicator_light added) |
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{{Prototype property|muzzle_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | {{Prototype property|muzzle_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | ||
{{Prototype property| | {{Prototype property|enough_fuel_indicator_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | ||
{{Prototype property|not_enough_fuel_indicator_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|muzzle_animation|[[Types/Animation|Animation]]|optional=true}} | {{Prototype property|muzzle_animation|[[Types/Animation|Animation]]|optional=true}} |
Revision as of 16:13, 3 February 2021
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Turret » Prototype/FluidTurret
A turret that consumes fluid as ammo.
Mandatory properties
This prototype inherits all the properties from Prototype/Turret.
fluid_buffer_size
Type: float
fluid_buffer_input_flow
Type: float
activation_buffer_ratio
Type: float
fluid_box
Type: FluidBox
Optional properties
muzzle_light
Type: LightDefinition
enough_fuel_indicator_light
Type: LightDefinition
not_enough_fuel_indicator_light
Type: LightDefinition
muzzle_animation
Type: Animation
folded_muzzle_animation_shift
Type: AnimatedVector
preparing_muzzle_animation_shift
Type: AnimatedVector
prepared_muzzle_animation_shift
Type: AnimatedVector
starting_attack_muzzle_animation_shift
Type: AnimatedVector
attacking_muzzle_animation_shift
Type: AnimatedVector
ending_attack_muzzle_animation_shift
Type: AnimatedVector
folding_muzzle_animation_shift
Type: AnimatedVector
enough_fuel_indicator_picture
Type: Sprite4Way
not_enough_fuel_indicator_picture
Type: Sprite4Way
out_of_ammo_alert_icon
Type: Sprite
Mandatory values
Fluid turret can have only stream attack parameters.
Fluid turret has to have turret_base_has_direction=true.