Prototype/SimpleEntityWithForce: Difference between revisions
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{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | ||
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}} | |||
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one. | |||
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | {{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} |
Revision as of 12:47, 3 September 2019
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner » Prototype/SimpleEntityWithForce
This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
render_layer
Type: RenderLayer
Default: "object"
force_visibility
Type: ForceCondition
Default: "all"
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Sprite
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.