In other languages: Deutsch Français 日本語 Русский 中文

Artillery wagon: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(added note about activity and shotting while at red signals)
m (removed tip, fixed some language)
Line 2: Line 2:
{{Upcoming|0.16|placeholder-graphics=true}}
{{Upcoming|0.16|placeholder-graphics=true}}


The '''artillery wagon''' is an end-game wagon that can be added to a train. It fires artillery shells over large distances, either automatically at nearby bases, or at manually designated targets.  
The '''artillery wagon''' is an end-game wagon that can be added to a train. It fires artillery shells over large distances, either automatically at nearby biter spawners and worms, or at manually designated targets.  


In automatic mode, when the train isn't moving, the artillery wagon will automatically scan for enemy buildings (biter nests and worms) and shoot at them. Tragets can be manually designated by clicking on the ground (or on the map or zoomed map) using an [[artillery flare]]. For each click, an artillery wagon in range will fire once at the target. Firing at the biters from far away isn't all consequence free, as they will come running to the wagon, so it there should be some defences nearby, or the player should be prepared for a quick getaway.
In automatic mode, when the train isn't moving, the artillery wagon will automatically scan for enemy buildings (biter nests and worms) and shoot at them. Tragets can be manually designated by clicking on the ground (or the map) using an [[artillery flare]]. For each click, an artillery wagon in range will fire once at the target. Firing at the biters from far away isn't all consequence free, as they will run to the wagon and try to attack it.


The artillery wagon can fire while stopped at a train stop, but '''not''' when stopped at a red signal. When a train with an artillery wagon is stopped at a train stop, aiming and shooting counts as activity for the purposes of "X seconds of inactivity" departure conditions in the train's schedule.
The artillery wagon can fire while stopped at a train stop, but '''not''' when stopped at a red signal. When a train with an artillery wagon is stopped at a train stop, aiming and shooting counts as activity for the purposes of "X seconds of inactivity" departure conditions in the train's schedule.

Revision as of 11:48, 12 December 2017

Artillery wagon.png
Artillery wagon

Artillery wagon entity.png

Recipe

Time.png
4
+
Advanced circuit.png
20
+
Engine unit.png
64
+
Iron gear wheel.png
10
+
Pipe.png
16
+
Steel plate.png
40
Artillery wagon.png
1

Total raw

Time.png
207
+
Copper plate.png
100
+
Engine unit.png
64
+
Iron plate.png
76
+
Plastic bar.png
40
+
Steel plate.png
40

Recipe

Time.png
4
+
Advanced circuit.png
20
+
Engine unit.png
64
+
Iron gear wheel.png
10
+
Pipe.png
16
+
Steel plate.png
40
Artillery wagon.png
1

Total raw

Time.png
277
+
Copper plate.png
240
+
Engine unit.png
64
+
Iron plate.png
152
+
Plastic bar.png
80
+
Steel plate.png
40

Map icon

Artillery wagon map icon.png

Health

600

Resistances

Acid: 3/20%
Explosion: 15/30%
Fire: 15/50%
Impact: 50/50%
Physical: 15/30%

Stack size

5

Range

Minimum: 32
Automatic: 224
Manual: 560

Shooting speed

0.3/s

Ammunition

Artillery shell.png

Dimensions

2×6

Mining time

0.5

Weight

4000

Prototype type

artillery-wagon

Internal name

artillery-wagon

Required technologies

Artillery (research).png

Boosting technologies

Artillery shell range (research).png
Artillery shell shooting speed (research).png
Braking force (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png
No-building-material-icon.png
This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

This article contains content on features that will be included in 0.16. These features are confirmed, but not yet added to the game.
The images used in this article may be placeholders or may not be considered final.

The artillery wagon is an end-game wagon that can be added to a train. It fires artillery shells over large distances, either automatically at nearby biter spawners and worms, or at manually designated targets.

In automatic mode, when the train isn't moving, the artillery wagon will automatically scan for enemy buildings (biter nests and worms) and shoot at them. Tragets can be manually designated by clicking on the ground (or the map) using an artillery flare. For each click, an artillery wagon in range will fire once at the target. Firing at the biters from far away isn't all consequence free, as they will run to the wagon and try to attack it.

The artillery wagon can fire while stopped at a train stop, but not when stopped at a red signal. When a train with an artillery wagon is stopped at a train stop, aiming and shooting counts as activity for the purposes of "X seconds of inactivity" departure conditions in the train's schedule.

History

See also