Flamethrower turret: Difference between revisions
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'''Flamethrower turrets''' | '''Flamethrower turrets''' work similarly to the [[Flamethrower]], setting enemies on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore should be place at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them. | ||
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Currently, flamethrower turrets have a tendency to miss the first row of biters | Currently, flamethrower turrets have a tendency to miss the first row of biters. Unlike the laser and gun turrets, they do not have a seeking projectile, instead firing over the heads of the first row. Therefore, gun/laser turrets will be necessary in addition to flamethrower turrets. The second biters in line will not be so lucky, however. When fully upgraded, flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters' lack of resistance to fire. | ||
The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret. | The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret. |
Revision as of 22:37, 16 March 2018
Flamethrower turret |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Map color |
|
Fluid storage volume |
Fuel buffer: 100 |
Health |
1400 |
Resistances |
Fire: 0/100% |
Stack size |
50 |
Range |
Minimum: 6 |
Shooting speed |
30/s |
Damage |
Contact damage: 3 fire |
Area of effect size |
2.5 |
Ammunition |
|
Dimensions |
2×3 |
Fluid consumption |
3/s |
Mining time |
0.5 |
Prototype type |
|
Internal name |
flamethrower-turret |
Required technologies |
|
Boosting technologies |
|
Produced by |
|
Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds. |
Flamethrower turrets work similarly to the Flamethrower, setting enemies on fire and doing damage over time. Unlike gun and laser turrets, they have a limited firing arc, and should therefore should be place at choke points or behind walls. They can use crude, heavy, or light oil as ammunition, which must be provided via a pipe connected to the turret. Flamethrower turrets gain a damage bonus depending on the type of oil supplied to them.
Ammunition | Effect |
---|---|
Crude oil | 100% Damage |
Heavy oil | 105% Damage |
Light oil | 110% Damage |
Currently, flamethrower turrets have a tendency to miss the first row of biters. Unlike the laser and gun turrets, they do not have a seeking projectile, instead firing over the heads of the first row. Therefore, gun/laser turrets will be necessary in addition to flamethrower turrets. The second biters in line will not be so lucky, however. When fully upgraded, flamethrower turrets are capable of doing 145.2/s Fire damage plus an additional 217.8/s damage for 8 seconds. This makes them far more powerful than the gun turret or the laser turret, especially considering Biters' lack of resistance to fire.
The optimal attack for flamethrower turrets to handle would be a very linear attack, where the enemy attacked in a line formation, to ensure most attackers end up walking through the pool of fire left by the turret.
History
- 0.13.0:
- Introduced.
- Damage upgrade technology introduced.