Prototype/Achievement: Difference between revisions

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(Prototypes/Achievement page added. Planning on finishing up the extensions.)
 
m (added "limited_to_one_save" property, as well as the example at the bottom of the page.)
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If this is set to false, you cannot complete the achievement on the peaceful difficulty setting.
If this is set to false, you cannot complete the achievement on the peaceful difficulty setting.


  allowed_in_peaceful_mode = true,


===limited_to_one_game===
'''Type''': [[Types/bool]]
If this is true, the player carries over their statistics from this achievement, through all their saves.
  limited_to_one_game = false,
==Example==
==Example==
  {
    type = "kill-achievement", --This is for the achievement "[[achievements|steamrolled]]".
    name = "steamrolled",
    order = "e[kill]-a[steamrolled]",
    type_to_kill = "unit-spawner",
    damage_type = "impact",
    in_vehicle = true,
    personally = true,
    amount = 10,
    steam_stats_name = "spawners-killed-by-impact",
    icon = "__base__/graphics/achievement/steamrolled.png"
  },

Revision as of 12:53, 17 July 2017

Basics

This Prototype Definition is used for the in-game achievements.

Extensions

Mandatory Properties

type

Type: Types/string

Specification of the type of the prototype.

Built-in Achievement types:

 "build-entity-achievement",
 "research-achievement",
 "finish-the-game-achievement",
 "group-attack-achievement",
 "construct-with-robots-achievement",
 "deconstruct-with-robots-achievement",
 "deliver-by-robots-achievement",
 "train-path-achievement",
 "player-damaged-achievement",
 "produce-achievement",
 "produce-per-hour-achievement",
 "dont-use-entity-in-energy-production-achievement",
 "kill-achievement",
 "combat-robot-count",
 "dont-craft-manually-achievement",
 "dont-build-entity-achievement",
 "achievement",

name

Type: Types/string

Unique identification of the prototype.

icon

Type: Types/FileName

steam_stats_name

Type: Types/string

Unusable by mods, as this refers to unlocking the achievement through Steam.

General Optional Properties

Note: more achievement-specific types will be in their respective Prototype page.

until_second

Type: Types/unsigned

This lets the game know how long into a game, before you can no longer complete the achievement.

 until_second = 60 * 60 * 8, --8 hours. 60 being seconds, 60 being hours, and 8 being the amount of hours.

allowed_in_peaceful_mode

Type: Types/bool

If this is set to false, you cannot complete the achievement on the peaceful difficulty setting.

 allowed_in_peaceful_mode = true,

limited_to_one_game

Type: Types/bool

If this is true, the player carries over their statistics from this achievement, through all their saves.

 limited_to_one_game = false,

Example

 {
   type = "kill-achievement", --This is for the achievement "steamrolled".
   name = "steamrolled",
   order = "e[kill]-a[steamrolled]",
   type_to_kill = "unit-spawner",
   damage_type = "impact",
   in_vehicle = true,
   personally = true,
   amount = 10,
   steam_stats_name = "spawners-killed-by-impact",
   icon = "__base__/graphics/achievement/steamrolled.png"
 },