Prototype/FireFlame: Difference between revisions
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The name of an entity. | The name of an entity. | ||
{{Prototype property|smoke|Array of [[Types/SmokeSource|SmokeSource]]|optional=true}} | {{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}} | ||
{{Prototype property|maximum_spread_count|[[Types/uint16|uint16]]|200|optional=true}} | {{Prototype property|maximum_spread_count|[[Types/uint16|uint16]]|200|optional=true}} | ||
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{{Prototype property|on_fuel_added_action|[[Types/Trigger|Trigger]]|optional=true}} | {{Prototype property|on_fuel_added_action|[[Types/Trigger|Trigger]]|optional=true}} | ||
{{Prototype property|on_damage_tick_effect|[[Types/Trigger|Trigger] | {{Prototype property|on_damage_tick_effect|[[Types/Trigger|Trigger]]|optional=true}} | ||
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | {{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}} |
Latest revision as of 17:10, 3 November 2019
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/FireFlame
A fire.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
damage_per_tick
Type: DamagePrototype
spread_delay
Type: uint32
spread_delay_deviation
Type: uint32
Optional properties
render_layer
Type: RenderLayer
Default: "object"
initial_render_layer
Type: RenderLayer
Default: "object"
secondary_render_layer
Type: RenderLayer
Default: "object"
small_tree_fire_pictures
Type: AnimationVariations
pictures
Type: AnimationVariations
smoke_source_pictures
Type: AnimationVariations
secondary_pictures
Type: AnimationVariations
burnt_patch_pictures
Type: SpriteVariations
secondary_picture_fade_out_start
Type: uint32
Default: 0
secondary_picture_fade_out_duration
Type: uint32
Default: 30
spawn_entity
Type: string
The name of an entity.
smoke
Type: Array of SmokeSource
maximum_spread_count
Type: uint16
Default: 200
initial_flame_count
Type: uint8
Default: 0
uses_alternative_behavior
Type: bool
Default: false
limit_overlapping_particles
Type: bool
Default: false
tree_dying_factor
Type: float
Default: 0
fade_in_duration
Type: uint32
Default: 30
fade_out_duration
Type: uint32
Default: 30
initial_lifetime
Type: uint32
Default: 300
damage_multiplier_decrease_per_tick
Type: float
Default: 0.0
damage_multiplier_increase_per_added_fuel
Type: float
Default: 0.0
maximum_damage_multiplier
Type: float
Default: 1.0
lifetime_increase_by
Type: uint32
Default: 20
lifetime_increase_cooldown
Type: uint32
Default: 10
maximum_lifetime
Type: uint32
Default: Max uint32
add_fuel_cooldown
Type: uint32
Default: 10
delay_between_initial_flames
Type: uint32
Default: 10
smoke_fade_in_duration
Type: uint32
Default: 30
smoke_fade_out_duration
Type: uint32
Default: 30
on_fuel_added_action
Type: Trigger
on_damage_tick_effect
Type: Trigger
light
Type: LightDefinition
particle_alpha_blend_duration
Type: uint16
Default: 0
burnt_patch_lifetime
Type: uint32
Default: 1800
burnt_patch_alpha_default
Type: float
Default: 1
particle_alpha
Type: float
Default: 1
Only loaded if uses_alternative_behavior
is true.
particle_alpha_deviation
Type: float
Default: 0
Only loaded if uses_alternative_behavior
is true.
flame_alpha
Type: float
Default: 1
Only loaded if uses_alternative_behavior
is false.
flame_alpha_deviation
Type: float
Default: 0
Only loaded if uses_alternative_behavior
is false.
burnt_patch_alpha_variations
Type: table
Array of tables with the following mandatory members: