Prototype/Tree: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[tree]].


== Basics ==
{{Prototype TOC|tree}}
Prototype type: '''tree'''
 
Extends [[Prototype/EntityWithHealth]].


== Optional properties ==
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== variation_weights ===
{{Prototype property|variation_weights|[[Types/table|table]] of [[Types/double|double]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/double]]
Array of [[Types/double|double]].
 
Array of [[Types/double]].
 
=== darkness_of_burnt_tree ===
'''Type''': [[Types/float]]
 
'''Default''': 0.5


=== pictures ===
{{Prototype property|darkness_of_burnt_tree|[[Types/float|float]]|0.5|optional=true}}
'''Type''': [[Types/SpriteVariations]]


{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
Either this or <code>variations</code> must exist.
Either this or <code>variations</code> must exist.


=== variations ===
{{Prototype property|variations|[[Types/table|table]] of [[Types/TreePrototypeVariation|TreePrototypeVariation]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/TreePrototypeVariation]]
Array. Can't be empty. Either this or <code>pictures</code> must exist.


Array. Can't be empty. Either this or <code>pictures</code> must exist.
{{Prototype property|colors|[[Types/table|table]] of [[Types/Color|Color]]|optional=true}}
Array. Mandatory if <code>variations</code> exists.


=== colors ===
== Differing defaults ==
'''Type''': [[Types/table]] of [[Types/Color]]
=== healing_per_tick ===
:''See [[Prototype/EntityWithHealth#healing_per_tick]]''


Array. Mandatory if <code>variations</code> exists.
'''Default''': 0.001666

Latest revision as of 14:40, 25 March 2021

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Tree


A tree.


Prototype/Tree — tree
colors::table of Color (optional)
darkness_of_burnt_tree::float (optional)
pictures::SpriteVariations (optional)
variation_weights::table of double (optional)
variations::table of TreePrototypeVariation (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

variation_weights

Type: table of double
Array of double.

darkness_of_burnt_tree

Type: float
Default: 0.5

pictures

Type: SpriteVariations
Either this or variations must exist.

variations

Type: table of TreePrototypeVariation
Array. Can't be empty. Either this or pictures must exist.

colors

Type: table of Color
Array. Mandatory if variations exists.

Differing defaults

healing_per_tick

See Prototype/EntityWithHealth#healing_per_tick

Default: 0.001666