Prototype/AmmoItem: Difference between revisions
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{{Prototype parent|Prototype/Item}} | |||
Ammo used for a gun. | |||
{{Prototype TOC|ammo}} | |||
== Mandatory properties == | == Mandatory properties == | ||
Inherits all properties from [[Prototype/Item]]. | Inherits all properties from [[Prototype/Item]]. | ||
{{Prototype property|ammo_type|[[Types/table|table]] of [[Types/AmmoType|AmmoType]] or [[Types/AmmoType|AmmoType]]}} | |||
When using an array of AmmoType, the AmmoType has an extra property: | |||
* source_type - [[Types/AmmoSourceType|AmmoSourceType]] - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array. | |||
When using a plain [[Types/AmmoType|AmmoType]], the ammo type applies to everything ("default"). | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|magazine_size|[[Types/float|float]]|1|optional=true}} | |||
Number of shots before ammo item is consumed. Must be >= 1. | |||
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. | {{Prototype property|reload_time|[[Types/float|float]]|0|optional=true}} | ||
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. Must be >= 0. |
Latest revision as of 19:05, 9 October 2019
Prototype definitions » PrototypeBase » Prototype/Item » Prototype/AmmoItem
Ammo used for a gun.
Mandatory properties
Inherits all properties from Prototype/Item.
ammo_type
Type: table of AmmoType or AmmoType
When using an array of AmmoType, the AmmoType has an extra property:
- source_type - AmmoSourceType - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.
When using a plain AmmoType, the ammo type applies to everything ("default").
Optional properties
magazine_size
Type: float
Default: 1
Number of shots before ammo item is consumed. Must be >= 1.
reload_time
Type: float
Default: 0
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. Must be >= 0.