Prototype/SimpleEntityWithOwner: Difference between revisions
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{{Prototype parent|Prototype/EntityWithOwner}} | |||
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it (or if [[Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). | |||
{{Prototype TOC|simple-entity-with-owner}} | |||
== Extensions == | |||
<div class="factorio-list"> | |||
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force''' | |||
</div> | |||
== Optional properties == | == Optional properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}} | |||
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | |||
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top. | |||
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}} | |||
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one. | |||
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | |||
''' | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}} | |||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | |||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}} | |||
If the entity is not visible to a player, the player cannot select it. | |||
Latest revision as of 19:26, 21 January 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner
Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).
Extensions
- Prototype/SimpleEntityWithForce simple-entity-with-force
Optional properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
force_visibility
Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.