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Science Packs are items which are required by [[lab]]s to perform [[research]]. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, [[Bullet damage| Bullet damage 3]] requires one Science Pack 1 and one Science Pack 2  and one Military Science Pack to begin researching, but it needs this to be input into labs a total of 100 times, raising the research cost to 100 Science Pack 1, 100 Science Pack 2 and 100 Military Science Pack.
Science packs are items which are required by [[lab]]s to perform [[research]]. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, [[Physical projectile damage (research)|Physical projectile damage 3]] requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs.
 


==Types==
==Types==
Line 7: Line 6:
! Type !!  Recipe !! Total raw
! Type !!  Recipe !! Total raw
|-
|-
 
| {{imagelink|Automation science pack}} || {{icon|Time|5}} + {{icon|copper plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
| {{imagelink|science-pack-1|Science pack 1}} || {{icon|Time|5|Time}} + {{icon|copper-plate|1|copper_plate}} + {{icon|iron gear wheel|1|iron gear wheel}} → {{icon|Science pack 1|1|Science pack 1}} || {{icon|Time|5.5|Time}} {{icon|iron-plate|2|iron_plate}} {{icon|copper-plate|1|copper_plate}}
|-
 
| {{imagelink|science-pack-2|Science pack 2}} || {{icon|Time|6|Time}} + {{icon|Inserter|1|Inserter}} + {{icon|Transport belt|1|Transport belt}} → {{icon|Science pack 2|1|Science pack 2}} || {{icon|Time|8.8|Time}} {{icon|iron-plate|5.5|iron_plate}} {{icon|copper-plate|1.5|copper_plate}}
|-
|-
 
| {{imagelink|Logistic science pack}} || {{icon|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} → {{icon|Logistic science pack|1}} || {{icon|Time|8.75}} {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}
| {{imagelink|science-pack-3|Science pack 3}} || {{icon|Time|12|Time}} + {{icon|Electric mining drill|1|Electric mining drill}} + {{icon|Advanced circuit|1|Advanced circuit}} + {{icon|Engine unit|1|Engine unit}} → {{icon|Science pack 3|1|Science pack 3}} || {{icon|Time|29.7|Time}} {{icon|Copper Plate|9.5|Copper Plate}} {{icon|Engine unit|1|Engine unit}} {{icon|Iron Plate|25|Iron Plate}} {{icon|Plastic bar|2|Plastic bar}}  
|-
|-
 
| {{imagelink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} → {{icon|Military science pack|2}} || {{icon|Time|23}} {{icon|Iron plate|9}} {{icon|Copper plate|5}} {{icon|Steel plate|1}} {{icon|Coal|10}} {{icon|Stone brick|10}}
| {{imagelink|Military_science_pack|Military science pack}} || {{icon|Time|10|Time}} + {{icon|Piercing rounds magazine|1|Piercing rounds magazine}} + {{icon|Grenade|1|Grenade}} + {{icon|Gun turret|1|Gun turret}} → {{icon|Military science pack|2|Military science pack}} || {{icon|Time|35|Time}} {{icon|Coal|10|Coal}} {{icon|Iron plate|49|Iron plate}} {{icon|Copper plate|15|Copper plate}} {{icon|Steel plate|1|Steel plate}}
|-
|-
 
| {{imagelink|Chemical science pack}} || {{icon|Time|24}} + {{icon|Sulfur|1}} + {{icon|Advanced circuit|3}} + {{icon|Engine unit|2}} → {{icon|Chemical science pack|2}} || {{icon|Time|52.5}} {{icon|Iron plate|6}} {{icon|Copper plate|15}} {{icon|Engine unit|2}} {{icon|Plastic bar|6}} {{icon|Sulfur|1}}
| {{imagelink|Production_science_pack|Production science pack}} || {{icon|Time|14|Time}} + {{icon|Assembling machine 1|1|Assembling machine 1}} + {{icon|Electric engine unit|1|Electric engine unit}} + {{icon|Electric furnace|1|Electric furnace}} → {{icon|Production science pack|2|Production science pack}} || {{icon|Time|73.2|Time}} {{icon|Stone brick|10|Stone brick}} {{icon|Iron plate|32|Iron plate}} {{icon|Copper plate|29.5|Copper plate}} {{icon|Steel plate|10|Steel plate}} {{icon|Plastic bar|10|Plastic bar}} {{icon|Electric engine unit|1|Electric engine unit}}
|-
|-
 
| {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} → {{icon|Production science pack|3}} || {{icon|Time|153.5}} {{icon|Iron plate|32.5}} {{icon|Copper plate|57.5}} {{icon|Steel plate|25}} {{icon|Plastic bar|20}} {{icon|Stone|15}} {{icon|Stone brick|10}}
| {{imagelink|High_tech_science_pack|High tech science pack}} || {{icon|Time|14|Time}} + {{icon|Battery|1|Battery}} + {{icon|Processing unit|3|Processing unit}} + {{icon|Speed module|1|Speed module}} + {{icon|Copper cable|30|Copper cable}} → {{icon|High tech science pack|2|High tech science pack}} || {{icon|Time|90.2|Time}} {{icon|Iron plate|15|Iron plate}} {{icon|Copper plate|47.5|Copper plate}} {{icon|Plastic bar|10|Plastic bar}} {{icon|Battery|1|Battery}} {{icon|Processing unit|3|Processing unit}}
|-
|-
 
| {{imagelink|Utility science pack}} || {{icon|Time|21}} + {{icon|Processing unit|2}} + {{icon|Flying robot frame|1}} + {{icon|Low density structure|3}} → {{icon|Utility science pack|3}} || {{icon|Time|104.75}} {{icon|Iron plate|3}} {{icon|Copper plate|64.5}} {{icon|Steel plate|7}} {{icon|Plastic bar|15}} {{icon|Battery|2}} {{icon|Processing unit|2}} {{icon|Electric engine unit|1}}
| {{imagelink|Space_science_pack|Space science pack}} || {{icon|Space science pack|1000|Space science pack}} per launched {{icon|Satellite}} || {{icon|Time|300|Time}} {{icon|Iron plate|43.7|Iron plate}} {{icon|Copper plate|85.3|Copper plate}} {{icon|Steel plate|11.5|Steel Plate}} {{icon|Plastic bar|19.9|Plastic bar}} {{icon|Solid fuel|10.5|Solid fuel}} {{icon|Sulfuric acid|15.5|Sulfuric acid}}
|-
|-
| {{imagelink|Space science pack}} || {{icon|Space science pack|1000}} per launched {{icon|Satellite}} || {{icon|Time|300}} {{icon|Iron plate|43.7}} {{icon|Copper plate|101.8}} {{icon|Steel plate|2.7}} {{icon|Plastic bar|19.9}} {{icon|Solid fuel|10.5}} {{icon|Sulfuric acid|15.5}}
|}


|}
<!--
Space science pack calculations:
https://kirkmcdonald.github.io/calc.html#data=0-17-1&items=space-science-pack:r:1&ignore=sulfuric-acid,steel-plate
Space science pack calculations (Total raw):
https://kirkmcdonald.github.io/calc.html#data=1-1-19&rate=h&rp=5&cp=4&items=space-science-pack:r:1
-->


Or, broken down into the most basic components (see: https://forums.factorio.com/viewtopic.php?f=5&t=48597):
Or, broken down into the most basic components:
{| class="wikitable"
{| class="wikitable"
! Type !! Total raw
! Per 1 !! Total raw
|-
 
| {{imagelink|science-pack-1|Science pack 1}} || {{icon|iron-plate|2.0|iron_plate}} {{icon|copper-plate|1.0|copper_plate}}
|-
|-
 
| {{imagelink|Automation science pack}} || {{icon|iron plate|2}} {{icon|copper plate|1}}
| {{imagelink|science-pack-2|Science pack 2}} || {{icon|iron-plate|5.5|iron_plate}} {{icon|copper-plate|1.5|copper_plate}}
|-
|-
 
| {{imagelink|Logistic science pack}} || {{icon|iron plate|5.5}} {{icon|copper plate|1.5}}
| {{imagelink|science-pack-3|Science pack 3}} || {{icon|iron-plate|5.5|iron_plate}} {{icon|copper-plate|1.5|copper_plate}} {{icon|coal|1.0|coal}} {{icon|crude-oil|22.2|crude_oil}}
|-
|-
 
| {{imagelink|Military science pack}} || {{icon|iron plate|7}} {{icon|copper plate|2.5}} {{icon|coal|5}} {{icon|stone|10}}
| {{imagelink|Military_science_pack|Military science pack}} || {{icon|iron-plate|27.0|iron_plate}} {{icon|copper-plate|7.5|copper_plate}} {{icon|coal|5.0|coal}}
|-
|-
 
| {{imagelink|Chemical science pack}} || {{icon|iron plate|12}} {{icon|copper plate|7.5}} {{icon|coal|1.5}} {{icon|crude oil|38.46}}
| {{imagelink|Production_science_pack|Production science pack}} || {{icon|iron-plate|46.5|iron_plate}} {{icon|copper-plate|16.3|copper_plate}} {{icon|coal|2.5|coal}} {{icon|crude-oil|59.7|crude_oil}}  {{icon|stone|10.0|stone}}
|-
|-
 
| {{imagelink|Production science pack}} || {{icon|iron plate|52.5}} {{icon|copper plate|19.17}} {{icon|coal|3.33}} {{icon|crude oil|68.38}}  {{icon|stone|11.67}}
| {{imagelink|High_tech_science_pack|High tech science pack}} || {{icon|iron-plate|44.4|iron_plate}} {{icon|copper-plate|84.3|copper_plate}} {{icon|coal|5.5|coal}} {{icon|crude-oil|151.4|crude_oil}}
|-
|-
 
| {{imagelink|Utility science pack}} || {{icon|iron plate|33.33}} {{icon|copper plate|49.83}} {{icon|coal|3.83}} {{icon|crude oil|106.84}}
| {{imagelink|Space_science_pack|Space science pack}} || {{icon|iron-plate|101.5|iron_plate}} {{icon|copper-plate|85.3|copper_plate}} {{icon|coal|10.0|coal}} {{icon|crude-oil|324.7|crude_oil}}
|-
|-
 
| {{imagelink|Space science pack}} || {{icon|iron plate|57.54}} {{icon|copper plate|101.79}} {{icon|coal|9.95}} {{icon|crude oil|306.92}}
|}
|}


==Creating science packs==
==Creating science packs==
[[File:Bildschirmfoto 2014-04-22 um 21.36.26.png|thumb|left]]
The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create automation science packs by hand to research automation. Then the next goal is to create automation and logistic science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies.
There are several examples of how to create a working science pack production line. Many examples can also be found in the [http://www.factorioforums.com/forum/viewforum.php?f=8 Show your creations] board or [http://www.factorioforums.com/forum/viewforum.php?f=18 Help] board of the forum. If one cannot find a solution to their problem there, they can always ask for help in the latter forum!


The ratio needed to keep science production in sync is 5:6:12:5:7:7, or 5 Red science assemblers:6 Green science assemblers:12 Blue science assemblers:5 Military science assemblers:7 Production science assemblers:7 high-tech assemblers.
If needed due to [[enemies]], the next step is to create military science packs to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic.


As a very basic example here is a working setup for automated red and green science pack production (posted by Bleda in the forum: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3188]):
Following military science, chemical science packs should be created. This science pack incorporates a new 'raw' intermediary - [[plastic bar]]s necessitate the need to harvest and process [[crude oil]].
Tips:
* No more than 3-4 red and green assemblers are ever needed. If the player manages to build enough labs that they outpace your production, they should typically be at the stage where they can utilize [[modules]]. This should help mitigate the need for new assemblers until a new solution can be made.
[[File:Simplescience.png|thumb|right|Science packs put into the front lab will be passed to labs behind it.]]
* Leave space for feeding higher tier tech packs! You'll need to be able to supply your science labs with a maximum of 7 unique science packs. If you are having issues supplying labs with science packs, you can utilize the fact that science labs will pass their contents to other science labs, allowing setups as seen to the right.


After chemical science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.


The final stage of automated research pack creation is utility science pack. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.


The next step is to create blue science packs. This incorporates two new 'raw' intermediaries - [[Plastic]] and [[Steel]], which represents a small jump in complexity; as well as necessitating the need harvest and process [[Oil]].
Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.
 
Following blue science, you will need to create military science packs. As the name suggests, military science packs are made out of combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from red/blue/green. You may want to create military science packs before creating blue science packs if you're having issues with [[enemies|Biters]].


After military science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs, like military packs, yield two packs per crafting cycle.
The ratio needed to keep science production in sync is 5:6:5:12:7:7, or:
* 5 Automation science pack assemblers
* 6 Logistic science pack assemblers
* 5 Military science pack assemblers
* 12 Chemical science pack assemblers
* 7 Production science pack assemblers
* 7 Utility science pack assemblers


The final stage of automated research pack creation is high-tech science pack. High-tech sciences packs are the most complex packs to make, requiring a large chain of intermediate products. High-tech science packs, like previous high-level science packs, yield two packs per crafting cycle.
The list above assumes that the science packs are being produced from [[assembling machine 3]], being produced at 75 items per minute without any beacons/modules.
 
Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.


{{clear}}
{{clear}}
Line 87: Line 74:
==See also==
==See also==
* [[Research]]
* [[Research]]
* [[Crafting network]]
* [[Enemies]]


[[Category:Items]]
{{C|Science packs}}
[[Category:Technology]]

Latest revision as of 19:31, 4 April 2022

Science packs are items which are required by labs to perform research. Researching technologies requires a certain number of different types of science packs, which is then multiplied by a certain value to get the tech cost. For example, Physical projectile damage 3 requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs.

Types

Type Recipe Total raw
Automation science pack.png
Automation science pack
Time.png
5
+
Copper plate.png
1
+
Iron gear wheel.png
1
Automation science pack.png
1
Time.png
5.5
Iron plate.png
2
Copper plate.png
1
Logistic science pack.png
Logistic science pack
Time.png
6
+
Transport belt.png
1
+
Inserter.png
1
Logistic science pack.png
1
Time.png
8.75
Iron plate.png
5.5
Copper plate.png
1.5
Military science pack.png
Military science pack
Time.png
10
+
Piercing rounds magazine.png
1
+
Grenade.png
1
+
Wall.png
2
Military science pack.png
2
Time.png
23
Iron plate.png
9
Copper plate.png
5
Steel plate.png
1
Coal.png
10
Stone brick.png
10
Chemical science pack.png
Chemical science pack
Time.png
24
+
Sulfur.png
1
+
Advanced circuit.png
3
+
Engine unit.png
2
Chemical science pack.png
2
Time.png
52.5
Iron plate.png
6
Copper plate.png
15
Engine unit.png
2
Plastic bar.png
6
Sulfur.png
1
Production science pack.png
Production science pack
Time.png
21
+
Straight rail.png
30
+
Electric furnace.png
1
+
Productivity module.png
1
Production science pack.png
3
Time.png
153.5
Iron plate.png
32.5
Copper plate.png
57.5
Steel plate.png
25
Plastic bar.png
20
Stone.png
15
Stone brick.png
10
Utility science pack.png
Utility science pack
Time.png
21
+
Processing unit.png
2
+
Flying robot frame.png
1
+
Low density structure.png
3
Utility science pack.png
3
Time.png
104.75
Iron plate.png
3
Copper plate.png
64.5
Steel plate.png
7
Plastic bar.png
15
Battery.png
2
Processing unit.png
2
Electric engine unit.png
1
Space science pack.png
Space science pack
Space science pack.png
1000
per launched
Satellite.png
Time.png
300
Iron plate.png
43.7
Copper plate.png
101.8
Steel plate.png
2.7
Plastic bar.png
19.9
Solid fuel.png
10.5
Sulfuric acid.png
15.5


Or, broken down into the most basic components:

Per 1 Total raw
Automation science pack.png
Automation science pack
Iron plate.png
2
Copper plate.png
1
Logistic science pack.png
Logistic science pack
Iron plate.png
5.5
Copper plate.png
1.5
Military science pack.png
Military science pack
Iron plate.png
7
Copper plate.png
2.5
Coal.png
5
Stone.png
10
Chemical science pack.png
Chemical science pack
Iron plate.png
12
Copper plate.png
7.5
Coal.png
1.5
Crude oil.png
38.46
Production science pack.png
Production science pack
Iron plate.png
52.5
Copper plate.png
19.17
Coal.png
3.33
Crude oil.png
68.38
Stone.png
11.67
Utility science pack.png
Utility science pack
Iron plate.png
33.33
Copper plate.png
49.83
Coal.png
3.83
Crude oil.png
106.84
Space science pack.png
Space science pack
Iron plate.png
57.54
Copper plate.png
101.79
Coal.png
9.95
Crude oil.png
306.92

Creating science packs

The science packs and research are meant to guide players through the game by gradually increasing in complexity. At first the player has to create automation science packs by hand to research automation. Then the next goal is to create automation and logistic science automatically and to automatically feed the science packs into labs. These science packs allow research of most of the basic technologies.

If needed due to enemies, the next step is to create military science packs to allow unlock higher tier combat-oriented products. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic.

Following military science, chemical science packs should be created. This science pack incorporates a new 'raw' intermediary - plastic bars necessitate the need to harvest and process crude oil.

After chemical science, production science packs are next. Production science packs are a fair jump in complexity, as the required products have quite a few different intermediaries. Production packs yield three packs per crafting cycle.

The final stage of automated research pack creation is utility science pack. Utility sciences packs are the most complex packs to make, requiring a large chain of intermediate products. Utility science packs, like previous production science packs, yield three packs per crafting cycle.

Space science packs are yielded from launching satellites via rocket, and thus are difficult to automate effectively without massive resource-hungry bases. Unlike other science packs, space science packs are exclusively used to research repeating/infinite technologies - such as mining productivity or gun turret damage.

The ratio needed to keep science production in sync is 5:6:5:12:7:7, or:

  • 5 Automation science pack assemblers
  • 6 Logistic science pack assemblers
  • 5 Military science pack assemblers
  • 12 Chemical science pack assemblers
  • 7 Production science pack assemblers
  • 7 Utility science pack assemblers

The list above assumes that the science packs are being produced from assembling machine 3, being produced at 75 items per minute without any beacons/modules.

See also