Talk:Science pack
Production 3 ratio
Quoting the page:
For example, Physical projectile damage 3 requires one automation science pack and one logistic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 100 times, raising the research cost to 100 automation science packs, 100 logistic science packs and 100 military science packs.
Why 100 times and not 300? Is this an error or should it be fixed? --M.C.S. (talk) 21:15, 19 May 2020 (UTC)
- It was indeed an error, thank you for finding it and pointing it out. I have fixed it now. -- Bilka (talk) - Admin 10:44, 20 May 2020 (UTC)
Improve clarity of science pack assembly ratio
I'd like to make a sentence at the bottom of the page more clear:
The list above assumes that the science packs are being produced from assembling machine 3, being produced at 75 items per minute without any beacons/modules.
I'd suggest:
If using plain assembling machine 3 then packs will be produced at 75 items per minute. However, any of the three assemblers may be used and science production will be kept in sync.
The clarification is true because multiplying both sides of a ratio by the same number does not change the ratio. In this case, faster or slower crafting speeds don't affect how many assemblers are needed. --Jonathanberger (talk) 17:45, 4 Oct 2022 (UTC)
Add more varied cost tables
This would be useful for more distributed bases.
Type | Recipe | Total raw |
---|---|---|
Automation science pack | + + → | |
Logistic science pack | + + → | |
Military science pack | + + + → | |
Chemical science pack | + + + → | |
Production science pack | + + + → | |
Utility science pack | + + + → | |
Space science pack | per launched |
Per science pack:
Type | Total raw |
---|---|
Automation science pack | |
Logistic science pack | |
Military science pack | |
Chemical science pack | |
Production science pack | |
Utility science pack | |
Space science pack |
In total:
Total raw |
---|