Processing unit: Difference between revisions
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{{:Processing unit | {{:Infobox:Processing unit}} | ||
'''Processing | The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[utility science pack]]s, [[module]]s, modular armor and its equipment, the [[rocket silo]] and parts for the rocket. | ||
== Achievements == | == Achievements == | ||
{{ | {{Achievement|computer-age-1}} | ||
{{Achievement|computer-age-2}} | |||
{{Achievement|computer-age-3}} | |||
{{ | == Ratio == | ||
The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty. | |||
{| class="wikitable" | |||
! Items/min | |||
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|colspan="10"| {{Icon|Processing unit|37.5}} using {{Icon|Assembling machine 3|5}} | |||
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| ||colspan="10"| {{Icon|Advanced circuit|75}} using {{Icon|Assembling machine 3|6}} | |||
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| || ||colspan="10"| {{Icon|Electronic circuit|150}} using {{Icon|Assembling machine 3|1}} | |||
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| ||colspan="10"| {{Icon|Electronic circuit|750}} using {{Icon|Assembling machine 3|5}} | |||
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| ||colspan="10"| {{Icon|Sulfuric acid|187.5}} using {{Icon|Chemical plant|0.0625}} | |||
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|style="width:40px;"| | |||
|style="width:40px;"| | |||
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== History == | |||
{{history|0.9.0| | |||
* Introduced}} | |||
{{IntermediateNav}} | |||
{{C|Components}} |
Latest revision as of 15:33, 7 October 2022
Processing unit |
Recipe |
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Total raw |
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Recipe |
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Total raw |
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Stack size |
100 |
Prototype type |
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Internal name |
processing-unit |
Required technologies |
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Produced by |
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Consumed by |
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The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making utility science packs, modules, modular armor and its equipment, the rocket silo and parts for the rocket.
Achievements
Computer age 1 Produce 500 processing units per hour. |
Computer age 2 Produce 1.0k processing units per hour. |
Computer age 3 Produce 5k processing units per hour. |
Ratio
The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
Items/min | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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History
- 0.9.0:
- Introduced