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[[File:Receipe-cheatsheet.jpg|400px|thumb|Recipe cheatsheet, taken from [https://www.factorio.com/blog/post/fff-6 Factorio Friday Facts #6].]]
{{Languages}}
Crafting means the production of new entities out of others by using a [[Recipe]]. The character or [[Assembling machine]]s craft. [[Furnace]]s smelt, which is not really crafting (cause it can't be done by the character/assemblies), even if smelting uses also recipes.
The process of 'crafting' is to produce an end product off of input products using a recipe. The [[player]] or [[Assembling machine]]s can craft. Smelting is achieved by using [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. Some crafting even beyond raw resources still requires an assembling machine.


In the beginning of the game, it is easy to make everything manually, but as the time advances manual crafting is less and less sufficient way to create stuff. Remember always: Factorio is a game about automation: Even if it look to much work, it is in most cases less work to built assemblies for doing the most important and nastiest stuff.
In the beginning of the game, it is easy to make everything manually, but as the game advances, manual crafting is less and less efficient of a way to create. Products that require liquids and a few others (such as engine units) cannot be manually crafted. This is to encourage automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.


=== Items ===
== Achievements ==
Manual crafting:
{{Achievement|lazy-bastard}}
 
== Manual crafting ==
[[File:crafting_queue_anim.gif|left]]
Manual crafting is the most basic form of crafting, it is done directly in the player's inventory. To manually craft an object, open the player's inventory (Default keybinding {{keybinding|e}}), and select an object to manually craft on the right. Left click for one, right click for five, and shift click to make as many as possible. If the image of the item is grayed out, ensure you have the materials necessary to craft the object. If you lack a resource, it will be shown highlighted in <span style="color:#FF0000">red</span> text if you mouse-over the product. Materials that you don't have but you can craft will be highlighted in <span style="color:#FF530D">orange</span> text, and will be chain-crafted to reach the product you selected. This is an advantage over automatic crafting using machines, which do not automatically create intermediate ingredients.
 
While manually crafting, there will be icons in the bottom left of the screen, which shows the current crafting operation. When an item is selected for crafting, the resources will be preemptively taken from the player's inventory. If that operation is then canceled, the items will be fully returned to the player.
 
To cancel a manual crafting operation from the queue at the bottom left of the screen, left click (to cancel one operation), right click (to cancel five operations), or shift-left click to cancel all crafts of that item. This is useful if you accidentally queue the wrong product, or too many of a product. All the materials taken to craft the item will be returned to your inventory. Manual crafting can be canceled at any time, but already-crafted intermediate products will not be uncrafted.
 
== Automated crafting ==
 
Automated crafting is done outside of the player's inventory, allowing for multiple products to be produced at once, in synchronous harmony. This is where most crafting should take place.
 
Key structures in automated crafting are:
{| class="wikitable"
{| class="wikitable"
| {{imagelink|iron-axe|Iron axe}} || Very useful.
!colspan=2| Resource Extraction
|-
| {{Imagelink|Burner mining drill}}<br />{{Imagelink|Electric mining drill}} || [[Mining|Mine]]s resources.
|-
| {{Imagelink|Offshore pump}} || Extracts [[water]] from lakes.
|-
| {{imagelink|Pumpjack}} || Extracts [[crude oil]] from oil fields.
|-
!colspan=2| Furnaces
|-
|-
| {{imagelink|steel-axe|Steel axe}} || More useful.
| {{Imagelink|Stone furnace}}<br />{{Imagelink|Steel furnace}}<br />{{Imagelink|Electric furnace}} || Process raw minerals to their base metal, by smelting.
|-
|-
| {{imagelink|character-logistic-slots|Character logistic slots}} || Research how your character feels being like a [[Requester chest]]
!colspan=2| Production
|-
|-
|}
| {{imagelink|Assembling machine 1}} || Cannot handle fluid ingredients.
Key structures in automated crafting are:
{| class="wikitable"
| {{imagelink|electric-mining-drill|Mining drill|Mining drills}} || Collecting [[Items#resources|resources]] to provide them to the [[Transport network]].
|-
|-
| {{imagelink|stone-furnace|Furnace|Furnaces}} || Smelting [[Items#resources|resources]] to [[Items#Intermediate products|intermediate products]].
| {{imagelink|Assembling machine 2}}<br />{{imagelink|Assembling machine 3}} || Can handle recipes requiring fluid ingredients.
|-
|-
| {{imagelink|assembling-machine-1|Assembling machine|Assembling machines}} || Assemble [[Items#Intermediate products|intermediate products]] to [[Items|needed items]].
| {{Imagelink|Oil refinery}}<br />{{Imagelink|Chemical plant}} || Processes [[crude oil]] and other fluids.
|-
|-
| {{imagelink|Centrifuge}} || Process [[uranium ore]] into more useful intermediate products.
|}
|}


== Basic ==
== Basic ==
As an introduction to crafting, let's craft some simple iron plates.
'''Task''': create [[Iron plate]]s.
'''Task''': create [[Iron plate]]s.


* Place a [[Burner mining drill]] on a [[Iron ore]] resource field.
Steps:
* Place a [[Furnace]] directly in front of the output, so that the miner outputs the ore '''into''' the furnace.
# Place a [[Burner mining drill]] onto an [[Iron ore]] resource field. This is a silvery patch that is fairly common.
* Fill both (burner and furnace) with [[Fuel]]
# Place a [[Furnace]] directly in front of the output (press {{keybinding|Alt}} to show output arrow), so that the miner outputs the ore into the furnace, which can receive on any side.
* Wait. After a few seconds, the first piece of [[Iron plate]] is smelted and available for collection.
# Fill both the miner and the furnace with [[Fuel]], such as coal or logs.
# Wait. After a few seconds, the first piece of [[Iron plate]] is smelted and available for collection. Either collect it manually, or pull it out with an [[Inserters|inserter]].
 
This entire process is commonly referred to as 'smelting'. [[Copper ore]] must also be smelted.


== Advanced ==
== Advanced ==
Crafting by player: .... Todo ... How many items needed etc better explained as second task?


Crafting of [[Items]] can be automated. Place the needed building, select the recipe and whenever all ingredients are stored in the building the recipe will be produced one after one. To keep up continuous production ingredients have to be provided via [[Transport network|belts]] and [[Inserters]]. The manufactured [[Items]] can also be extracted by [[Inserters]] and are then available for further usage.
Crafting of items can be automated. To automatically craft items, place a [[Assembling machine]], and select the recipe. Note that if the recipe is complicated enough, higher tiers of assembling machines may be necessary. Then, place all requested ingredients into the input slots, and the assembling machine should craft the item. Note that unlike manual crafting, each step of the craft requires another assembly machine. For example, crafting a [[lamp]] requires a machine to make [[copper cable]], a machine to make [[iron stick]]s, a machine to make [[electronic circuit]]s, etc. ''Assembly machines cannot automatically chain-craft like the player.''
 
To keep up continuous production ingredients must be provided via [[belt transport system|belts]] and [[Inserters]]. The manufactured items can also be extracted by [[Inserters]] and are then available for further usage elsewhere in the factory.
 
== Recipe difficulties ==
 
When [[map generator|generating a world]], the player can choose between normal and expensive recipes (expensive mode). The expensive recipes represent another challenge beyond the "vanilla" game with normal recipes (normal mode) because they change some common ratios and have higher resource requirements.
 
== History ==
 
{{history|0.15.0|
* Crafting now pauses when the results cannot fit into the player's inventory.}}
 
{{history|0.13.4|
* Surplus items are used for crafting further items, instead of being dropped into the inventory.}}
 
{{history|0.13.0|
* Crafting counts are recorded per force.}}
 
{{history|0.11.15|
* Order of inputs/outputs for fluid in machines is now constant.}}
 
{{history|0.11.9|
* Inventory now sorts properly when god mode crafting.}}
 
{{history|0.11.0|
* Event "on_player_crafted_item" is now called for every single finished item.}}
 
{{history|0.10.3|
* Crafting GUI now supports scrolling.}}
 
{{history|0.9.4|
* Recipes can now be hidden, so they don't appear in the player crafting screen.}}
 
{{history|0.9.2|
* Crafting GUI now resizes dynamically to fit the largest size.
* Only play crafting sound when final product is finished.}}
 
{{history|0.9.0|
* Updated/added sounds for crafting.}}
 
{{history|0.8.0|
* Unified crafting time, crafting time is now 1:1 with manual crafting.}}


=== Tools/Cheatcheets ===
{{history|0.5.0|
* Recipes categorized better.
* Recipes can now cost nothing but time.}}


There is a growing list of [[ToolCheatcheet|Tools and Cheatsheets]], to gain more control about the complex crafting processes.
{{history|0.4.0|
* Wider item selection screen.}}


=== Factory chains ===
{{history|0.2.10|
[[File:assembling-machine-example-1.png|thumb|256px|A factory chain producing [[Smart inserter]]s.]]
* Tool tip in technology preview now shows total raw.}}
Sometimes an assembling machine requires so much input that there is more than one machine needed to supply enough material. In this case you may lose some efficiency when extracting the intermediate products on to a belt transport for only a few squares to insert them again into the final assembling machine. When using [[Inserters]] from machine to machine the [[Inserter item stack size]] bonus applies, saving power and time.  


This method is best used when the intermediate products are not needed anywhere else.
{{history|0.2.9|
* Recipes are categorized.}}


See also [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5715 Deciding which items to re-make and which to keep on belts?].
{{history|0.2.8|
* Intermediate items in the crafting queue now show in a different color.
* Canceling crafting now cascades to all ingredients.}}


== Expert ==
{{history|0.1.0|
=== Beacons ===
* Introduced}}
[[File:factorio-beacon.png|thumb|256px|A set of [[Furnace]]s affected by a beacon. Applies to [[Assembling machine]]s too.]]
To maximize the output or efficiency of assembling machines [[Beacon]]s provide an additional source for applying [[Modules|module]] effects.


== See also ==
== See also ==
* [[Electric network]]
* [[Electric system]]
* [[Transport network]]
* [[Inserters]]
* [[Assembling machine]]
* [[Assembling machine]]
* [[Furnace]]
* [[Furnace]]
* [[Module]]s
* [[Beacon]]
[[Category: Networks]] [[Category: Transport network]] [[Category: Crafting network]]

Latest revision as of 17:42, 15 March 2021

The process of 'crafting' is to produce an end product off of input products using a recipe. The player or Assembling machines can craft. Smelting is achieved by using furnaces. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. Some crafting even beyond raw resources still requires an assembling machine.

In the beginning of the game, it is easy to make everything manually, but as the game advances, manual crafting is less and less efficient of a way to create. Products that require liquids and a few others (such as engine units) cannot be manually crafted. This is to encourage automation. The more advanced or expensive an item is, the more time it may take to craft.

Achievements

Lazy-bastard-achievement.png Lazy bastard

Win the game by crafting no more than 111 items manually.

Manual crafting

Crafting queue anim.gif

Manual crafting is the most basic form of crafting, it is done directly in the player's inventory. To manually craft an object, open the player's inventory (Default keybinding e), and select an object to manually craft on the right. Left click for one, right click for five, and shift click to make as many as possible. If the image of the item is grayed out, ensure you have the materials necessary to craft the object. If you lack a resource, it will be shown highlighted in red text if you mouse-over the product. Materials that you don't have but you can craft will be highlighted in orange text, and will be chain-crafted to reach the product you selected. This is an advantage over automatic crafting using machines, which do not automatically create intermediate ingredients.

While manually crafting, there will be icons in the bottom left of the screen, which shows the current crafting operation. When an item is selected for crafting, the resources will be preemptively taken from the player's inventory. If that operation is then canceled, the items will be fully returned to the player.

To cancel a manual crafting operation from the queue at the bottom left of the screen, left click (to cancel one operation), right click (to cancel five operations), or shift-left click to cancel all crafts of that item. This is useful if you accidentally queue the wrong product, or too many of a product. All the materials taken to craft the item will be returned to your inventory. Manual crafting can be canceled at any time, but already-crafted intermediate products will not be uncrafted.

Automated crafting

Automated crafting is done outside of the player's inventory, allowing for multiple products to be produced at once, in synchronous harmony. This is where most crafting should take place.

Key structures in automated crafting are:

Resource Extraction
Burner mining drill.png
Burner mining drill
Electric mining drill.png
Electric mining drill
Mines resources.
Offshore pump.png
Offshore pump
Extracts water from lakes.
Pumpjack.png
Pumpjack
Extracts crude oil from oil fields.
Furnaces
Stone furnace.png
Stone furnace
Steel furnace.png
Steel furnace
Electric furnace.png
Electric furnace
Process raw minerals to their base metal, by smelting.
Production
Assembling machine 1.png
Assembling machine 1
Cannot handle fluid ingredients.
Assembling machine 2.png
Assembling machine 2
Assembling machine 3.png
Assembling machine 3
Can handle recipes requiring fluid ingredients.
Oil refinery.png
Oil refinery
Chemical plant.png
Chemical plant
Processes crude oil and other fluids.
Centrifuge.png
Centrifuge
Process uranium ore into more useful intermediate products.

Basic

As an introduction to crafting, let's craft some simple iron plates.

Task: create Iron plates.

Steps:

  1. Place a Burner mining drill onto an Iron ore resource field. This is a silvery patch that is fairly common.
  2. Place a Furnace directly in front of the output (press Alt to show output arrow), so that the miner outputs the ore into the furnace, which can receive on any side.
  3. Fill both the miner and the furnace with Fuel, such as coal or logs.
  4. Wait. After a few seconds, the first piece of Iron plate is smelted and available for collection. Either collect it manually, or pull it out with an inserter.

This entire process is commonly referred to as 'smelting'. Copper ore must also be smelted.

Advanced

Crafting of items can be automated. To automatically craft items, place a Assembling machine, and select the recipe. Note that if the recipe is complicated enough, higher tiers of assembling machines may be necessary. Then, place all requested ingredients into the input slots, and the assembling machine should craft the item. Note that unlike manual crafting, each step of the craft requires another assembly machine. For example, crafting a lamp requires a machine to make copper cable, a machine to make iron sticks, a machine to make electronic circuits, etc. Assembly machines cannot automatically chain-craft like the player.

To keep up continuous production ingredients must be provided via belts and Inserters. The manufactured items can also be extracted by Inserters and are then available for further usage elsewhere in the factory.

Recipe difficulties

When generating a world, the player can choose between normal and expensive recipes (expensive mode). The expensive recipes represent another challenge beyond the "vanilla" game with normal recipes (normal mode) because they change some common ratios and have higher resource requirements.

History

  • 0.15.0:
    • Crafting now pauses when the results cannot fit into the player's inventory.
  • 0.13.4:
    • Surplus items are used for crafting further items, instead of being dropped into the inventory.
  • 0.13.0:
    • Crafting counts are recorded per force.
  • 0.11.15:
    • Order of inputs/outputs for fluid in machines is now constant.
  • 0.11.9:
    • Inventory now sorts properly when god mode crafting.
  • 0.11.0:
    • Event "on_player_crafted_item" is now called for every single finished item.
  • 0.10.3:
    • Crafting GUI now supports scrolling.
  • 0.9.4:
    • Recipes can now be hidden, so they don't appear in the player crafting screen.
  • 0.9.2:
    • Crafting GUI now resizes dynamically to fit the largest size.
    • Only play crafting sound when final product is finished.
  • 0.9.0:
    • Updated/added sounds for crafting.
  • 0.8.0:
    • Unified crafting time, crafting time is now 1:1 with manual crafting.
  • 0.5.0:
    • Recipes categorized better.
    • Recipes can now cost nothing but time.
  • 0.4.0:
    • Wider item selection screen.
  • 0.2.10:
    • Tool tip in technology preview now shows total raw.
  • 0.2.9:
    • Recipes are categorized.
  • 0.2.8:
    • Intermediate items in the crafting queue now show in a different color.
    • Canceling crafting now cascades to all ingredients.

See also