Prototype/Item: Difference between revisions

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==Basics==
{{Prototype parent|PrototypeBase}}
Possible configuration for all items
Possible configuration for all items.
 
{{Prototype TOC|item}}
 
== Extensions ==
== Extensions ==
* [[Prototype/AmmoItem]] '''ammo'''
* [[Prototype/AmmoItem]] '''ammo'''
* [[Prototype/Capsule]] '''capsule''' (Capsule such as the combat capsules, but also grenades (and the raw fish).)
* [[Prototype/Capsule]] '''capsule'''
* [[Prototype/Gun]] '''gun''' (Ammunition for guns.)
* [[Prototype/Gun]] '''gun'''
* [[Prototype/ItemWithEntityData]] '''item-with-entity-data''' (Can be used to store arbitrary data using script.)
* [[Prototype/ItemWithEntityData]] '''item-with-entity-data'''
* [[Prototype/ItemWithLabel]] '''item-with-label''' (Similar to a standard item but with the ability to be labeled.)
* [[Prototype/ItemWithLabel]] '''item-with-label'''
** [[Prototype/ItemWithInventory]] '''item-with-inventory''' (An item type that itself has an inventory of other items.)
** [[Prototype/ItemWithInventory]] '''item-with-inventory'''
*** [[Prototype/BlueprintBook]] '''blueprint-book'''
*** [[Prototype/BlueprintBook]] '''blueprint-book'''
** [[Prototype/ItemWithTags]] '''item-with-tags'''
** [[Prototype/ItemWithTags]] '''item-with-tags'''
** [[Prototype/SelectionTool]] '''selection-tool''' An item type used for selecting entities in the world.)
** [[Prototype/SelectionTool]] '''selection-tool'''
*** [[Prototype/BlueprintItem]] '''blueprint'''
*** [[Prototype/BlueprintItem]] '''blueprint'''
*** [[Prototype/CopyPasteTool]] '''copy-paste-tool'''
*** [[Prototype/DeconstructionItem]] '''deconstruction-item'''
*** [[Prototype/DeconstructionItem]] '''deconstruction-item'''
*** [[Prototype/UpgradeItem]] '''upgrade-item'''
* [[Prototype/Module]] '''module'''
* [[Prototype/Module]] '''module'''
* [[Prototype/RailPlanner]] '''rail-planner'''
* [[Prototype/RailPlanner]] '''rail-planner'''
* [[Prototype/Tool]] '''tool''' (Items with a "durability".)
* [[Prototype/SpidertronRemote]] '''spidertron-remote'''
** [[Prototype/Armor]] '''armor''' (Used as player protection.)
* [[Prototype/Tool]] '''tool'''
** [[Prototype/MiningTool]] '''mining-tool''' (Used for mining resources and/or as a melee weapon.)
** [[Prototype/Armor]] '''armor'''
** [[Prototype/MiningTool]] '''mining-tool''' (for migration, cannot be used)
** [[Prototype/RepairTool]] '''repair-tool'''
** [[Prototype/RepairTool]] '''repair-tool'''


== Mandatory properties ==
== Mandatory properties ==
=== type ===
Inherits all properties from [[PrototypeBase]].
Type of the item (extension)
 
  type = "item"
{{Prototype property|icons, icon,  icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]}}
=== name ===
 
Name of the item prototype (iron-gear-wheel/wooden-chest)
{{Prototype property|stack_size|[[Types/ItemCountType|ItemCountType]]}}
  name = "wooden-chest"
Count of items of the same name that can be stored in one inventory slot. Must be 1 when the <code>"not-stackable"</code> flag is set.
=== stack_size ===
Count of items of the same name that can be stored in one inventory slot.
   stack_size = 64
   stack_size = 64


=== order ===
== Optional properties ==
'''Type''': [[Types/Order]]
 
{{Prototype property|place_result|[[Types/string|string]]|""|optional=true}}
Name of [[prototype/Entity]] that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the [[Types/ItemPrototypeFlags#"primary-place-result"|primary-place-result]] item flag.
 
The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying <code>localised_name</code> on this item, it will be used instead.
  place_result = "wooden-chest"
 
{{Prototype property|placed_as_equipment_result|[[Types/string|string]]|""|optional=true}}
 
{{Prototype property|subgroup|[[Types/string|string]]|"other"|optional=true}}
Name of a [[Prototype/ItemSubGroup]].
 
Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").
 
{{Prototype property|fuel_category|[[Types/string|string]]|""|optional=true}}
Must exist when a fuel_value is defined. Name of one of the [[Prototype/FuelCategory|fuel categories]].
 
{{Prototype property|burnt_result|[[Types/string|string]]|""|optional=true}}
The item that is the result when this item gets burned as fuel.
 
{{Prototype property|place_as_tile|[[Types/PlaceAsTile|PlaceAsTile]]|optional=true}}
 
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, <code>icon/icons</code> will be used. Maximum number of variations is 16.


Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.
{{Prototype property|flags|[[Types/ItemPrototypeFlags|ItemPrototypeFlags]]|optional=true}}
  order = "a-b-c"
=== flags ===
Specifies some properties of the item.
Specifies some properties of the item.
   flags = { "goes-to-quickbar" }
   flags = { "hidden" }
Possible values are:
 
{| class="wikitable"
{{Prototype property|default_request_amount|[[Types/ItemCountType|ItemCountType]]|The stack size of this item.|optional=true}}
|-
 
! Item !! meaning
{{Prototype property|wire_count|[[Types/ItemCountType|ItemCountType]]|0|optional=true}}
|-
The number of items needed to connect 2 entities with this as wire. In the base game, [[green wire]], [[red wire]] and [[copper cable]] have this set to 1.
| goes-to-quickbar  || Item is moved to quick bar by default
 
|-
{{Prototype property|fuel_value|[[Types/Energy|Energy]]|"0J"|optional=true}}
| goes-to-main-inventory || Item is moved to main inventory by default
Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.
|-
 
| hidden || Item will not appear in lists of all items such as those for logistics requests, filters, etc.
{{Prototype property|fuel_acceleration_multiplier|[[Types/double|double]]|1.0|optional=true}}
|}
 
{{Prototype property|fuel_top_speed_multiplier|[[Types/double|double]]|1.0|optional=true}}
 
{{Prototype property|fuel_emissions_multiplier|[[Types/double|double]]|1.0|optional=true}}
 
{{Prototype property|fuel_glow_color|[[Types/Color|Color]]|<nowiki>{r=0, g=0, b=0, a=1}</nowiki>|optional=true}}
Colors the glow of the burner energy source when this fuel is burned. Can also be used to color the glow of reactors burning the fuel, see [[Prototype/Reactor#use_fuel_glow_color]].
 
{{Prototype property|open_sound|[[Types/Sound|Sound]]|optional=true}}
 
{{Prototype property|close_sound|[[Types/Sound|Sound]]|optional=true}}


== Optional properties ==
{{Prototype property|dark_background_icons, dark_background_icon,  icon_size (IconSpecification)|[[Types/IconSpecification|IconSpecification]]|optional=true}}
=== place_result ===
A dark background sprite. Uses <code>dark_background_icons</code> instead of <code>icons</code> and <code>dark_background_icon</code> instead of <code>icon</code>. Inside <code>dark_background_icons</code>, the property for the file path is <code>dark_background_icon</code> instead of <code>icon</code>.
Name of [prototype/Entity] that can be built using this item
 
  place_result = "wooden-chest"
{{Prototype property|rocket_launch_products|[[Types/table|table]] (array) of [[Types/ItemProductPrototype|ItemProductPrototype]]|optional=true}}
=== fuel_value ===
 
Amount of energy it gives when used as fuel, reference value is 1 for coal.
{{Prototype property|rocket_launch_product|[[Types/ItemProductPrototype|ItemProductPrototype]]|optional=true}}
Default value is 0 (it can't be used as fuel).
  fuel_value = 0.8
=== healing_value ===
Amount of health restored when used.
Default value is 0 (So it can't be used this way)
  healing_value = 20

Latest revision as of 12:19, 3 December 2022

Prototype definitions » PrototypeBase » Prototype/Item


Possible configuration for all items.


Prototype/Item — item
icons, icon, icon_size (IconSpecification)::IconSpecification
stack_size::ItemCountType
burnt_result::string (optional)
close_sound::Sound (optional)
dark_background_icons, dark_background_icon, icon_size (IconSpecification)::IconSpecification (optional)
default_request_amount::ItemCountType (optional)
flags::ItemPrototypeFlags (optional)
fuel_acceleration_multiplier::double (optional)
fuel_category::string (optional)
fuel_emissions_multiplier::double (optional)
fuel_glow_color::Color (optional)
fuel_top_speed_multiplier::double (optional)
fuel_value::Energy (optional)
open_sound::Sound (optional)
pictures::SpriteVariations (optional)
place_as_tile::PlaceAsTile (optional)
place_result::string (optional)
placed_as_equipment_result::string (optional)
rocket_launch_product::ItemProductPrototype (optional)
rocket_launch_products::table (array) of ItemProductPrototype (optional)
subgroup::string (optional)
wire_count::ItemCountType (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

Inherits all properties from PrototypeBase.

icons, icon, icon_size (IconSpecification)

Type: IconSpecification

stack_size

Type: ItemCountType
Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable" flag is set.

 stack_size = 64

Optional properties

place_result

Type: string
Default: ""
Name of prototype/Entity that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the primary-place-result item flag.

The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name on this item, it will be used instead.

 place_result = "wooden-chest"

placed_as_equipment_result

Type: string
Default: ""

subgroup

Type: string
Default: "other"
Name of a Prototype/ItemSubGroup.

Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").

fuel_category

Type: string
Default: ""
Must exist when a fuel_value is defined. Name of one of the fuel categories.

burnt_result

Type: string
Default: ""
The item that is the result when this item gets burned as fuel.

place_as_tile

Type: PlaceAsTile

pictures

Type: SpriteVariations
Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons will be used. Maximum number of variations is 16.

flags

Type: ItemPrototypeFlags
Specifies some properties of the item.

 flags = { "hidden" }

default_request_amount

Type: ItemCountType
Default: The stack size of this item.

wire_count

Type: ItemCountType
Default: 0
The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.

fuel_value

Type: Energy
Default: "0J"
Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.

fuel_acceleration_multiplier

Type: double
Default: 1.0

fuel_top_speed_multiplier

Type: double
Default: 1.0

fuel_emissions_multiplier

Type: double
Default: 1.0

fuel_glow_color

Type: Color
Default: {r=0, g=0, b=0, a=1}
Colors the glow of the burner energy source when this fuel is burned. Can also be used to color the glow of reactors burning the fuel, see Prototype/Reactor#use_fuel_glow_color.

open_sound

Type: Sound

close_sound

Type: Sound

dark_background_icons, dark_background_icon, icon_size (IconSpecification)

Type: IconSpecification
A dark background sprite. Uses dark_background_icons instead of icons and dark_background_icon instead of icon. Inside dark_background_icons, the property for the file path is dark_background_icon instead of icon.

rocket_launch_products

Type: table (array) of ItemProductPrototype

rocket_launch_product

Type: ItemProductPrototype