Prototype/SimpleEntityWithForce: Difference between revisions
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(picture is a Sprite4Way in version 1.1.) |
(1.1.51: Prototype/EntityWithOwner added, SimpleEntityWithForce inherits from SimpleEntityWithOwner) |
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{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/SimpleEntityWithOwner}} | ||
By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies. | |||
{{Prototype TOC|simple-entity-with-force | {{Prototype TOC|simple-entity-with-force|no-properties=true}} | ||
Latest revision as of 19:26, 21 January 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner » Prototype/SimpleEntityWithForce
By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.