Prototype/SimpleEntityWithOwner: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/EntityWithOwner}}
Prototype type: '''simple-entity-with-owner'''
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it (or if [[Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent).


Extends [[Prototype/EntityWithHealth]]. Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it.
{{Prototype TOC|simple-entity-with-owner}}
 
== Extensions ==
<div class="factorio-list">
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
</div>


== Optional properties ==
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


=== render_layer ===
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
'''Type''': [[Types/RenderLayer]]


'''Default''': "object"
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top.


=== random_animation_offset ===
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}}
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.


=== pictures ===
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
'''Type''': [[Types/SpriteVariations]]
Must have one of 'picture', 'pictures' or 'animations' defined.


{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Must have one of 'picture', 'pictures' or 'animations' defined.
Must have one of 'picture', 'pictures' or 'animations' defined.


=== picture ===
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
'''Type''': [[Types/Sprite]]
 
Must have one of 'picture', 'pictures' or 'animations' defined.
Must have one of 'picture', 'pictures' or 'animations' defined.


=== animations ===
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
'''Type''': [[Types/AnimationVariations]]
If the entity is not visible to a player, the player cannot select it.
 
Must have one of 'picture', 'pictures' or 'animations' defined.

Latest revision as of 19:26, 21 January 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner


Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).


Prototype/SimpleEntityWithOwner — simple-entity-with-owner
animations::AnimationVariations (optional)
force_visibility::ForceCondition (optional)
picture::Sprite4Way (optional)
pictures::SpriteVariations (optional)
random_animation_offset::bool (optional)
random_variation_on_create::bool (optional)
render_layer::RenderLayer (optional)
secondary_draw_order::int8 (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Optional properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

render_layer

Type: RenderLayer
Default: "object"

secondary_draw_order

Type: int8
Default: 0
Used to determine render order for entities with the same render_layer in the same position. Entities with a higher secondary_draw_order are drawn on top.

random_animation_offset

Type: bool
Default: false

random_variation_on_create

Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.

pictures

Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

picture

Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.

animations

Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

force_visibility

Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.