Types/TriggerEffect: Difference between revisions

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(0.18.18: script trigger effect item)
(1.0.0)
 
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'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticker", "nested-result", "play-sound", "push-back", "destroy-cliffs" or "show-explosion-on-chart".
Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticker", "create-decorative", "nested-result", "play-sound", "push-back", "destroy-cliffs", "show-explosion-on-chart", "insert-item", "script", "set-tile", "invoke-tile-trigger", "destroy-decoratives" or "camera-effect".
* If this is <code>"damage"</code>, that definition is loaded as a [[Types/DamageTriggerEffectItem]],
* If this is <code>"damage"</code>, that definition is loaded as a [[Types/DamageTriggerEffectItem]],
* If this is <code>"create-entity"</code>, that definition is loaded as a [[Types/CreateEntityTriggerEffectItem]],
* If this is <code>"create-entity"</code>, that definition is loaded as a [[Types/CreateEntityTriggerEffectItem]],
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* If this is <code>"create-particle"</code>, that definition is loaded as a [[Types/CreateParticleTriggerEffectItem]],
* If this is <code>"create-particle"</code>, that definition is loaded as a [[Types/CreateParticleTriggerEffectItem]],
* If this is <code>"create-sticker"</code>, that definition is loaded as a [[Types/CreateStickerTriggerEffectItem]],
* If this is <code>"create-sticker"</code>, that definition is loaded as a [[Types/CreateStickerTriggerEffectItem]],
* If this is <code>"create-decorative"</code>, that definition is loaded as a [[Types/CreateDecorativesTriggerEffectItem]],
* If this is <code>"nested-result"</code>, that definition is loaded as a [[Types/NestedTriggerEffectItem]],
* If this is <code>"nested-result"</code>, that definition is loaded as a [[Types/NestedTriggerEffectItem]],
* If this is <code>"play-sound"</code>, that definition is loaded as a [[Types/PlaySoundTriggerEffectItem]],
* If this is <code>"play-sound"</code>, that definition is loaded as a [[Types/PlaySoundTriggerEffectItem]],
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* If this is <code>"destroy-cliffs"</code>, that definition is loaded as a [[Types/DestroyCliffsTriggerEffectItem]],
* If this is <code>"destroy-cliffs"</code>, that definition is loaded as a [[Types/DestroyCliffsTriggerEffectItem]],
* If this is <code>"show-explosion-on-chart"</code>, that definition is loaded as a [[Types/ShowExplosionOnChartTriggerEffectItem]],
* If this is <code>"show-explosion-on-chart"</code>, that definition is loaded as a [[Types/ShowExplosionOnChartTriggerEffectItem]],
* If this is <code>"insert-item"</code>, that definition is loaded as a [[Types/InsertItemTriggerEffectItem]].
* If this is <code>"insert-item"</code>, that definition is loaded as a [[Types/InsertItemTriggerEffectItem]],
* If this is <code>"script"</code>, that definition is loaded as a [[Types/ScriptTriggerEffectItem]].
* If this is <code>"script"</code>, that definition is loaded as a [[Types/ScriptTriggerEffectItem]],
* If this is <code>"set-tile"</code>, that definition is loaded as a [[Types/SetTileTriggerEffectItem]],
* If this is <code>"invoke-tile-trigger"</code>, that definition is loaded as a [[Types/InvokeTileEffectTriggerEffectItem]],
* If this is <code>"destroy-decoratives"</code>, that definition is loaded as a [[Types/DestroyDecorativesTriggerEffectItem]],
* If this is <code>"camera-effect"</code>, that definition is loaded as a [[Types/CameraEffectTriggerEffectItem]].


{{Prototype property type usage|{{FULLPAGENAME}}}}
{{Prototype property type usage|{{FULLPAGENAME}}}}

Latest revision as of 12:57, 4 September 2020

An array of types/tables, or just one types/table. The tables are each loaded as one of the Types/TriggerEffectItem extensions, depending on the value of the type key in the table.

type

Type: Types/string

Mandatory member of each table in the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticker", "create-decorative", "nested-result", "play-sound", "push-back", "destroy-cliffs", "show-explosion-on-chart", "insert-item", "script", "set-tile", "invoke-tile-trigger", "destroy-decoratives" or "camera-effect".

Prototype properties that use this type