Prototype/FireFlame: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/Entity}}
Extends [[Prototype/Entity]].
A fire.
 
{{Prototype TOC|fire}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
This prototype inherits all the properties from [[Prototype/Entity]].


=== spawn_entity ===
{{Prototype property|damage_per_tick|[[Types/DamagePrototype|DamagePrototype]]}}
'''Type''': [[Types/string]]
 
The name of an entity.
 
=== damage_per_tick ===
'''Type''': [[Types/DamagePrototype]]


=== spread_delay ===
{{Prototype property|spread_delay|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]


=== spread_delay_deviation ===
{{Prototype property|spread_delay_deviation|[[Types/uint32|uint32]]}}
'''Type''': [[Types/uint32]]


== Optional properties ==
== Optional properties ==


=== render_layer ===
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
'''Type''': [[Types/RenderLayer]]


'''Default''': "smoke"
{{Prototype property|initial_render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}


=== small_tree_fire_pictures ===
{{Prototype property|secondary_render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
'''Type''': [[Types/AnimationVariations]]


=== pictures ===
{{Prototype property|small_tree_fire_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
'''Type''': [[Types/AnimationVariations]]


=== smoke_source_pictures ===
{{Prototype property|pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
'''Type''': [[Types/AnimationVariations]]


=== burnt_patch_pictures ===
{{Prototype property|smoke_source_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
'''Type''': [[Types/SpriteVariations]]


=== smoke ===
{{Prototype property|secondary_pictures|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
'''Type''': Array of [[Types/SmokeSource]]


=== initial_flame_count ===
{{Prototype property|burnt_patch_pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
'''Type''': [[Types/uint8]]


'''Default''': 0
{{Prototype property|secondary_picture_fade_out_start|[[Types/uint32|uint32]]|0|optional=true}}


=== maximum_spread_count ===
{{Prototype property|secondary_picture_fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
'''Type''': [[Types/uint16]]


'''Default''': 200
{{Prototype property|spawn_entity|[[Types/string|string]]|optional=true}}
 
The name of an entity.
=== tree_dying_factor ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
=== fade_in_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 30
 
=== fade_out_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': 30
 
=== initial_lifetime ===
'''Type''': [[Types/uint32]]
 
'''Default''': 300
 
=== damage_multiplier_decrease_per_tick ===
'''Type''': [[Types/float]]
 
'''Default''': 0
 
=== damage_multiplier_increase_per_added_fuel ===
'''Type''': [[Types/float]]


'''Default''': 0
{{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}


=== maximum_damage_multiplier ===
{{Prototype property|maximum_spread_count|[[Types/uint16|uint16]]|200|optional=true}}
'''Type''': [[Types/float]]


'''Default''': 1
{{Prototype property|initial_flame_count|[[Types/uint8|uint8]]|0|optional=true}}


=== lifetime_increase_by ===
{{Prototype property|uses_alternative_behavior|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 20
{{Prototype property|limit_overlapping_particles|[[Types/bool|bool]]|false|optional=true}}


=== lifetime_increase_cooldown ===
{{Prototype property|tree_dying_factor|[[Types/float|float]]|0|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 10
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|30|optional=true}}


=== maximum_lifetime ===
{{Prototype property|fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': Max uint32
{{Prototype property|initial_lifetime|[[Types/uint32|uint32]]|300|optional=true}}


=== add_fuel_cooldown ===
{{Prototype property|damage_multiplier_decrease_per_tick|[[Types/float|float]]|0.0|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 10
{{Prototype property|damage_multiplier_increase_per_added_fuel|[[Types/float|float]]|0.0|optional=true}}


=== delay_between_initial_flames ===
{{Prototype property|maximum_damage_multiplier|[[Types/float|float]]|1.0|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 10
{{Prototype property|lifetime_increase_by|[[Types/uint32|uint32]]|20|optional=true}}


=== smoke_fade_in_duration ===
{{Prototype property|lifetime_increase_cooldown|[[Types/uint32|uint32]]|10|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 30
{{Prototype property|maximum_lifetime|[[Types/uint32|uint32]]|Max uint32|optional=true}}


=== smoke_fade_out_duration ===
{{Prototype property|add_fuel_cooldown|[[Types/uint32|uint32]]|10|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 30
{{Prototype property|delay_between_initial_flames|[[Types/uint32|uint32]]|10|optional=true}}


=== on_fuel_added_action ===
{{Prototype property|smoke_fade_in_duration|[[Types/uint32|uint32]]|30|optional=true}}
'''Type''': [[Types/Trigger]]


=== light ===
{{Prototype property|smoke_fade_out_duration|[[Types/uint32|uint32]]|30|optional=true}}
'''Type''': [[Types/LightDefinition]]


=== flame_alpha_deviation ===
{{Prototype property|on_fuel_added_action|[[Types/Trigger|Trigger]]|optional=true}}
'''Type''': [[Types/float]]


'''Default''': 0
{{Prototype property|on_damage_tick_effect|[[Types/Trigger|Trigger]]|optional=true}}


=== burnt_patch_lifetime ===
{{Prototype property|light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 1800
{{Prototype property|particle_alpha_blend_duration|[[Types/uint16|uint16]]|0|optional=true}}


=== burnt_patch_alpha_default ===
{{Prototype property|burnt_patch_lifetime|[[Types/uint32|uint32]]|1800|optional=true}}
'''Type''': [[Types/float]]


'''Default''': 1
{{Prototype property|burnt_patch_alpha_default|[[Types/float|float]]|1|optional=true}}


=== burnt_patch_alpha_variations ===
{{Prototype property|particle_alpha|[[Types/float|float]]|1|optional=true}}
'''Type''': [[Types/table]]
Only loaded if <code>uses_alternative_behavior</code> is true.


Array of tables with the below mandatory members:
{{Prototype property|particle_alpha_deviation|[[Types/float|float]]|0|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is true.


==== tile ====
{{Prototype property|flame_alpha|[[Types/float|float]]|1|optional=true}}
'''Type''': [[Types/string]]
Only loaded if <code>uses_alternative_behavior</code> is false.


Name of a tile.
{{Prototype property|flame_alpha_deviation|[[Types/float|float]]|0|optional=true}}
Only loaded if <code>uses_alternative_behavior</code> is false.


==== alpha ====
{{Prototype property|burnt_patch_alpha_variations|[[Types/table|table]]|optional=true}}
'''Type''': [[Types/float]]
Array of tables with the following mandatory members:
* tile - [[Types/string|string]] - Name of a tile.
* alpha - [[Types/float|float]]

Latest revision as of 17:10, 3 November 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/FireFlame


A fire.


Prototype/FireFlame — fire
damage_per_tick::DamagePrototype
spread_delay::uint32
spread_delay_deviation::uint32
add_fuel_cooldown::uint32 (optional)
burnt_patch_alpha_default::float (optional)
burnt_patch_alpha_variations::table (optional)
burnt_patch_lifetime::uint32 (optional)
burnt_patch_pictures::SpriteVariations (optional)
damage_multiplier_decrease_per_tick::float (optional)
damage_multiplier_increase_per_added_fuel::float (optional)
delay_between_initial_flames::uint32 (optional)
fade_in_duration::uint32 (optional)
fade_out_duration::uint32 (optional)
flame_alpha::float (optional)
flame_alpha_deviation::float (optional)
initial_flame_count::uint8 (optional)
initial_lifetime::uint32 (optional)
initial_render_layer::RenderLayer (optional)
lifetime_increase_by::uint32 (optional)
lifetime_increase_cooldown::uint32 (optional)
light::LightDefinition (optional)
limit_overlapping_particles::bool (optional)
maximum_damage_multiplier::float (optional)
maximum_lifetime::uint32 (optional)
maximum_spread_count::uint16 (optional)
on_damage_tick_effect::Trigger (optional)
on_fuel_added_action::Trigger (optional)
particle_alpha::float (optional)
particle_alpha_blend_duration::uint16 (optional)
particle_alpha_deviation::float (optional)
pictures::AnimationVariations (optional)
render_layer::RenderLayer (optional)
secondary_picture_fade_out_duration::uint32 (optional)
secondary_picture_fade_out_start::uint32 (optional)
secondary_pictures::AnimationVariations (optional)
secondary_render_layer::RenderLayer (optional)
small_tree_fire_pictures::AnimationVariations (optional)
smoke::Array of SmokeSource (optional)
smoke_fade_in_duration::uint32 (optional)
smoke_fade_out_duration::uint32 (optional)
smoke_source_pictures::AnimationVariations (optional)
spawn_entity::string (optional)
tree_dying_factor::float (optional)
uses_alternative_behavior::bool (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

damage_per_tick

Type: DamagePrototype

spread_delay

Type: uint32

spread_delay_deviation

Type: uint32

Optional properties

render_layer

Type: RenderLayer
Default: "object"

initial_render_layer

Type: RenderLayer
Default: "object"

secondary_render_layer

Type: RenderLayer
Default: "object"

small_tree_fire_pictures

Type: AnimationVariations

pictures

Type: AnimationVariations

smoke_source_pictures

Type: AnimationVariations

secondary_pictures

Type: AnimationVariations

burnt_patch_pictures

Type: SpriteVariations

secondary_picture_fade_out_start

Type: uint32
Default: 0

secondary_picture_fade_out_duration

Type: uint32
Default: 30

spawn_entity

Type: string
The name of an entity.

smoke

Type: Array of SmokeSource

maximum_spread_count

Type: uint16
Default: 200

initial_flame_count

Type: uint8
Default: 0

uses_alternative_behavior

Type: bool
Default: false

limit_overlapping_particles

Type: bool
Default: false

tree_dying_factor

Type: float
Default: 0

fade_in_duration

Type: uint32
Default: 30

fade_out_duration

Type: uint32
Default: 30

initial_lifetime

Type: uint32
Default: 300

damage_multiplier_decrease_per_tick

Type: float
Default: 0.0

damage_multiplier_increase_per_added_fuel

Type: float
Default: 0.0

maximum_damage_multiplier

Type: float
Default: 1.0

lifetime_increase_by

Type: uint32
Default: 20

lifetime_increase_cooldown

Type: uint32
Default: 10

maximum_lifetime

Type: uint32
Default: Max uint32

add_fuel_cooldown

Type: uint32
Default: 10

delay_between_initial_flames

Type: uint32
Default: 10

smoke_fade_in_duration

Type: uint32
Default: 30

smoke_fade_out_duration

Type: uint32
Default: 30

on_fuel_added_action

Type: Trigger

on_damage_tick_effect

Type: Trigger

light

Type: LightDefinition

particle_alpha_blend_duration

Type: uint16
Default: 0

burnt_patch_lifetime

Type: uint32
Default: 1800

burnt_patch_alpha_default

Type: float
Default: 1

particle_alpha

Type: float
Default: 1
Only loaded if uses_alternative_behavior is true.

particle_alpha_deviation

Type: float
Default: 0
Only loaded if uses_alternative_behavior is true.

flame_alpha

Type: float
Default: 1
Only loaded if uses_alternative_behavior is false.

flame_alpha_deviation

Type: float
Default: 0
Only loaded if uses_alternative_behavior is false.

burnt_patch_alpha_variations

Type: table
Array of tables with the following mandatory members: