Prototype/Fish: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/EntityWithHealth}}
Prototype type: '''fish'''
Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false.
 
{{Prototype TOC|fish}}
 
== Mandatory properties ==


Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false.
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]}}
Extends the [[Prototype/EntityWithHealth]]
== Properties ==
=== pictures ===
'''Type''': [[Types/SpriteVariations]]


== Example ==
== Example ==

Latest revision as of 20:07, 29 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Fish


Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false.


Prototype/Fish — fish
pictures::SpriteVariations
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

pictures

Type: SpriteVariations

Example

{
    type = "fish",
    name = "fish",
    icon = "__base__/graphics/icons/fish.png",
    icon_size = 32,
    flags = {"placeable-neutral", "not-on-map"},
    minable = {mining_time = 1, result = "raw-fish", count = 5},
    max_health = 20,
    subgroup = "creatures",
    order = "b-a",
    collision_box = {{-0.75, -0.75}, {0.75, 0.75}},
    selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
    pictures =
    {
      {
        filename = "__base__/graphics/entity/fish/fish-1.png",
        priority = "extra-high",
        width = 22,
        height = 36
      },
      {
        filename = "__base__/graphics/entity/fish/fish-2.png",
        priority = "extra-high",
        width = 32,
        height = 32
      }
    },
    autoplace = {
      influence = 0.01
    }
  },