Prototype/TransportBeltConnectable
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/TransportBeltConnectable
Abstract class that anything that is a belt or can connect to belts uses.
Extensions
- Prototype/LinkedBelt linked-belt
- Prototype/Loader1x1 loader-1x1
- Prototype/Loader1x2 loader
- Prototype/Splitter splitter
- Prototype/TransportBelt transport-belt
- Prototype/UndergroundBelt underground-belt
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
speed
Type: double
The speed of the belt (since 0.17): speed × 480 = x Items/second
The raw value is expressed as the number of tiles traveled by each item on the belt per tick, relative to the belt's maximum density - e.g. x items/second ÷ (4 items/lane × 2 lanes/belt × 60 ticks/second) = <speed> belts/tick
where a "belt" is the size of one tile. See Transport_belts/Physics for more details.
Must be a positive non-infinite number. The number is a fixed point number with 8 bits reserved for decimal precision, meaning the smallest value step is 1/2^8 = 0.00390625.
Optional properties
animation_speed_coefficient
Type: double
Default: 1
belt_animation_set
Type: table
Either this, or all of the properties below this one have to be present.
Table with the following properties:
- animation_set - RotatedAnimation - Mandatory.
- east_index - uint8 - Optional. - Default: 1
- west_index - uint8 - Optional. - Default: 2
- north_index - uint8 - Optional. - Default: 3
- south_index - uint8 - Optional. - Default: 4
- starting_south_index - uint8 - Optional. - Default: 13
- ending_south_index - uint8 - Optional. - Default: 14
- starting_west_index - uint8 - Optional. - Default: 15
- ending_west_index - uint8 - Optional. - Default: 16
- starting_north_index - uint8 - Optional. - Default: 17
- ending_north_index - uint8 - Optional. - Default: 18
- starting_east_index - uint8 - Optional. - Default: 19
- ending_east_index - uint8 - Optional. - Default: 20
- ending_patch - Sprite4Way - Optional.
- ends_with_stopper - bool - Optional. - Default: false
belt_horizontal
Type: Animation
Mandatory if belt_animation_set
is not present.
belt_vertical
Type: Animation
Mandatory if belt_animation_set
is not present.
ending_top
Type: Animation
Mandatory if belt_animation_set
is not present.
ending_bottom
Type: Animation
Mandatory if belt_animation_set
is not present.
ending_side
Type: Animation
Mandatory if belt_animation_set
is not present.
starting_top
Type: Animation
Mandatory if belt_animation_set
is not present.
starting_bottom
Type: Animation
Mandatory if belt_animation_set
is not present.
starting_side
Type: Animation
Mandatory if belt_animation_set
is not present.
ending_patch
Type: Sprite4Way
Always optional. Only read if belt_animation_set
is not present.
ends_with_stopper
Type: bool
Default: false
Mandatory values
Transport belt connectables have additional requirements for the properties inherited from Prototype/Entity:
- Transport belt connectable entities must collide with "transport-belt-layer".
- Transport belt connectable entities must have collision mask that collides with itself.
- Transport belt connectable entities cannot have collision mask that collides only with tiles (must collide with entities in some way).
- Transport belt connectable entities must have collision box of an appropriate minimal size, they should occupy more than half of every tile the entity covers.
- Transport belt connectable entities cannot have the "placeable-off-grid" flag specified.