Prototype/Loader1x2
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/TransportBeltConnectable » Prototype/Loader1x2
Continuously loads and unloads machines, as an alternative to inserters.
This loader type is identical to Prototype/Loader1x1 with the exception of its hardcoded belt_distance:
- The belt_distance of the loader determines the distance between the position of this loader and the tile of the loader's belt target.
- This loader type always has a belt_distance of 0.5, meaning by default it is 2 tiles long in total.
- For a loader type with a belt_distance of 0, see Prototype/Loader1x1.
Mandatory properties
This prototype inherits all the properties from Prototype/TransportBeltConnectable.
structure
Type: table
Table with the following members:
- direction_in - Sprite4Way - Mandatory.
- direction_out - Sprite4Way - Mandatory.
- back_patch - Sprite4Way - Optional.
- front_patch - Sprite4Way - Optional.
filter_count
Type: uint8
How many item filters this loader has. Maximum count of filtered items in loader is 5.
Optional properties
structure_render_layer
Type: RenderLayer
Default: "object"
container_distance
Type: double
Default: 1.5
The distance between the position of this loader and the tile of the loader's container target.
belt_length
Type: double
Default: 0.5
How long this loader's belt is. Should be the same as belt_distance, which is hardcoded to 0.5 for this loader type. Prototype/Loader1x1 can be used if a belt_distance of 0 is desired.