Prototype/LogisticContainer

From Official Factorio Wiki
Revision as of 10:34, 12 August 2022 by Bilka (talk | contribs) (1.1.62: use_exact_mode added)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Container » Prototype/LogisticContainer


A generic container, such as a chest, that interacts with the logistics network.


Prototype/LogisticContainer — logistic-container
logistic_mode::string
animation::Animation (optional)
animation_sound::Sound (optional)
landing_location_offset::vector (optional)
max_logistic_slots::uint16 (optional)
opened_duration::uint8 (optional)
render_not_in_network_icon::bool (optional)
use_exact_mode::bool (optional)
Inherited from Prototype/Container
inventory_size::uint16
picture::Sprite
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
enable_inventory_bar::bool (optional)
inventory_type::string (optional)
scale_info_icons::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Container.

logistic_mode

Type: string
The way this chest interacts with the logistic network. Valid values are "passive-provider", "active-provider", "storage", "buffer" and "requester".

Optional properties

max_logistic_slots

Type: uint16
The number of request slots this logistics container has. Requester-type containers must have > 0 slots and can have a maximum of 1000 slots. Storage-type containers must have <= 1 slot.

render_not_in_network_icon

Type: bool
Default: true
Whether the Too-far-from-roboport-icon.png icon should be rendered on this entity if the entity is not within a logistics network.

opened_duration

Type: uint8
Default: 0

animation

Type: Animation
Drawn when a robot brings/takes items from this container.

landing_location_offset

Type: vector
The offset from the center of this container where a robot visually brings/takes items.

use_exact_mode

Type: bool
Default: false
Whether logistic robots have to deliver the exact amount of items requested to this logistic container instead of over-delivering (within their cargo size).

animation_sound

Type: Sound
Played when a robot brings/takes items from this container. Ignored if animation is not defined.

Differing defaults

The defaults of the LogisticsContainerPrototype differ from the defaults of the ContainerPrototype:

  • picture is not mandatory