Prototype/Boiler

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Revision as of 09:07, 21 October 2020 by Bilka (talk | contribs) (→‎structure: fixed type: animation instead of sprite)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Boiler


A boiler.


Prototype/Boiler — boiler
burning_cooldown::uint32
energy_consumption::Energy
energy_source::EnergySource
fire::table
fire_glow::table
fluid_box::FluidBox
output_fluid_box::FluidBox
structure::table
target_temperature::double
fire_flicker_enabled::bool (optional)
fire_glow_flicker_enabled::bool (optional)
mode::string (optional)
patch::table (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: EnergySource

fluid_box

Type: FluidBox

output_fluid_box

Type: FluidBox

energy_consumption

Type: Energy

burning_cooldown

Type: uint32
Controls for how long the boiler will show the fire and fire_glow after the energy source runs out of energy.

Note that fire and fire_glow alpha is set to the light intensity of the energy source, so 0 light intensity means the fire is invisible. For burner energy sources, the light intensity will reach zero rather quickly after the boiler runs out of fuel, effectively capping the time that fire and fire_glow will be shown after the boiler runs out of fuel.

target_temperature

Type: double

structure

Type: table
Table with the following mandatory members:

fire

Type: table
Table with the following optional members:

This means the table itself is required, but can be empty.

fire_glow

Type: table
Table with the following optional members:

This means the table itself is required, but can be empty.

Optional properties

fire_glow_flicker_enabled

Type: bool
Default: false

fire_flicker_enabled

Type: bool
Default: false

mode

Type: string
Default: "heat-water-inside"
One of "heat-water-inside" or "output-to-separate-pipe".

patch

Type: table
Table with the following optional members: