Types/RenderLayer
Revision as of 18:31, 28 November 2019 by Muppet9010 (talk | contribs) (add missing string convertible render layer)
The render layer specifies the order of the sprite when rendering, most of the objects have it hardcoded in the source, but some are configurable.
The value is specified as Types/string
The order of acceptable values from lowest to highest:
- water-tile
- ground-tile
- tile-transition
- decals
- lower-radius-visualization
- radius-visualization
- transport-belt-integration
- resource
- building-smoke
- decorative
- ground-patch
- ground-patch-higher
- ground-patch-higher2
- remnants
- floor
- transport-belt
- transport-belt-endings
- corpse
- floor-mechanics
- item
- lower-object
- transport-belt-circuit-connector
- lower-object-above-shadow
- object
- higher-object-under
- higher-object-above
- item-in-inserter-hand
- wires
- wires-above
- entity-info-icon
- entity-info-icon-above
- explosion
- projectile
- smoke
- air-object
- air-entity-info-icon
- light-effect
- selection-box
- higher-selection-box
- collision-selection-box
- arrow
- cursor
Prototype properties that use this type
- Prototype/ArtilleryFlare : render_layer
- Prototype/ArtilleryFlare : render_layer_when_on_ground
- Prototype/ArtilleryTurret : base_picture_render_layer
- Prototype/Car : render_layer
- Prototype/CharacterCorpse : render_layer
- Prototype/Corpse : animation_overlay_final_render_layer
- Prototype/Corpse : animation_overlay_render_layer
- Prototype/Corpse : animation_render_layer
- Prototype/Corpse : final_render_layer
- Prototype/Corpse : ground_patch_render_layer
- Prototype/Corpse : splash_render_layer
- Prototype/Decorative : render_layer
- Prototype/ElectricEnergyInterface : render_layer
- Prototype/EntityWithHealth : integration_patch_render_layer
- Prototype/Explosion : render_layer
- Prototype/FireFlame : initial_render_layer
- Prototype/FireFlame : render_layer
- Prototype/FireFlame : secondary_render_layer
- Prototype/LinkedBelt : structure_render_layer
- Prototype/Loader1x1 : structure_render_layer
- Prototype/Loader1x2 : structure_render_layer
- Prototype/MiningDrill : base_render_layer
- Prototype/Particle : render_layer
- Prototype/Particle : render_layer_when_on_ground
- Prototype/SimpleEntity : render_layer
- Prototype/SimpleEntityWithOwner : render_layer
- Prototype/Smoke : render_layer
- Prototype/TrivialSmoke : render_layer
- Prototype/Turret : base_picture_render_layer
- Prototype/Turret : gun_animation_render_layer
- Prototype/Unit : render_layer