Prototype/Inserter
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Inserter
An inserter.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
extension_speed
Type: double
rotation_speed
Type: double
insert_position
Type: vector
pickup_position
Type: vector
platform_picture
Type: Sprite4Way
hand_base_picture
Type: Sprite
hand_open_picture
Type: Sprite
hand_closed_picture
Type: Sprite
hand_base_shadow
Type: Sprite
hand_open_shadow
Type: Sprite
hand_closed_shadow
Type: Sprite
energy_source
Type: EnergySource
Defines how this inserter gets energy. The emissions set on the energy source are ignored so inserters cannot produce pollution.
Optional properties
energy_per_movement
Type: Energy
Default: 0
energy_per_rotation
Type: Energy
Default: 0
stack
Type: bool
Default: false
Whether this inserter is considered a stack inserter. Relevant for determining how Inserter capacity bonus (research) applies to the inserter.
allow_custom_vectors
Type: bool
Default: false
Whether pickup and insert position can be set run-time.
draw_held_item
Type: bool
Default: true
Whether the item that the inserter is holding should be drawn.
filter_count
Type: uint8
Default: 0
How many filters this inserter has. Maximum count of filtered items in inserter is 5.
hand_size
Type: double
Default: 0.75
Used to determine how long the arm of the inserter is when drawing it. Does not affect gameplay. The lower the value, the straighter the arm. Increasing the value will give the inserter a bigger bend due to its longer parts.
circuit_wire_max_distance
Type: double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: bool
Default: true
draw_circuit_wires
Type: bool
Default: true
default_stack_control_input_signal
Type: SignalIDConnector
draw_inserter_arrow
Type: bool
Default: true
Whether the yellow arrow that indicates the drop point of the inserter and the line that indicates the pickup position should be drawn.
circuit_wire_connection_points
Type: table of WireConnectionPoint
circuit_connector_sprites
Type: table of CircuitConnectorSprites