Prototype/Generator

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Revision as of 15:48, 24 July 2019 by Bilka (talk | contribs) (Set prototype parent)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Generator


Basics

Prototype type: generator

A power generator, for example a steam engine.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: Types/EnergySource

Must be an electric energy source.

horizontal_animation

Type: Types/Animation

vertical_animation

Type: Types/Animation

effectivity

Type: Types/double

The effectivity of the generator with 0.5 being half as effective as a regular steam-engine generator.

Optional properties

smoke

Type: Types/table of Types/SmokeSource

Array of 1 or more smoke sources.

burns_fluid

Type: Types/bool

Default: false

scale_fluid_usage

Type: Types/bool

Default: false

Scales the generator's fluid usage to its maximum power output.

min_perceived_performance

Type: Types/double

Default: 0.25

Animation runs at least this fast. This corresponds to the sound.

performance_to_sound_speedup

Type: Types/double

Default: 0.5

max_power_output

Type: Types/Energy

Mandatory if burner is used, otherwise optional.

burner

Type: Types/EnergySource

Must be a burner energy source.

fluid_usage_per_tick

Type: Types/double

The number of fluid units the generator uses per tick.

Mandatory if fluid_box is used, otherwise not read.

maximum_temperature

Type: Types/double

Mandatory if fluid_box is used, otherwise not read.

fluid_box

Type: Types/FluidBox

Mandatory if burner is not used, otherwise not read.