Types/UnitAISettings
Revision as of 16:46, 9 April 2019 by Bilka (talk | contribs) (Created page with "Used by Prototype/Unit. == Optional properties == === destroy_when_commands_fail === '''Type''': Types/bool '''Default''': false If enabled, units that repeatedly...")
Used by Prototype/Unit.
Optional properties
destroy_when_commands_fail
Type: Types/bool
Default: false
If enabled, units that repeatedly fail to succeed at commands will be destroyed.
allow_try_return_to_spawner
Type: Types/bool
Default: false
If enabled, units that have nothing else to do will attempt to return to a spawner.
do_separation
Type: Types/bool
Default: true
If enabled, units will try to separate themselves from nearby friendly units.
path_resolution_modifier
Type: Types/int8
Default: 0
Must be between -8 and 8.