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Flamethrower ammo

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Revision as of 07:48, 7 April 2019 by Winseven4lyf (talk | contribs) (Changed "are using" to "use".)
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Flamethrower ammo.png
Flamethrower ammo

Flamethrower weapon.png

Recipe

Time.png
6
+
Crude oil.png
100
+
Steel plate.png
5
Flamethrower ammo.png
1

Total raw

Time.png
6
+
Crude oil.png
100
+
Steel plate.png
5

Stack size

100

Shooting speed

30/s

Damage

Contact damage: 2 fire
Fire on the ground: 13/s fire
Ignited objects: 100/s fire

Area of effect size

2.5

Magazine size

100

Used as ammunition by

Flamethrower.png
Tank.png

Prototype type

ammo

Internal name

flamethrower-ammo

Required technologies

Flamethrower (research).png

Boosting technologies

Refined flammables (research).png

Produced by

Chemical plant.png

Fire on the ground lasts 2 seconds. Area of effect size applies to igniting objects and contact damage. Objects are ignited for 30 seconds.

This ammunition is used for the flamethrower. Currently this is the only available type of flamethrower ammunition.

Note that flamethrower turrets use oil directly instead of this ammo.

Production

File:Perfect Flamethrower Ammo.png
The refinery is running basic oil processing and its heavy and light oil outputs are directly connected to a chemical plant producing flamethrower ammo.

Basic oil processing has the perfect output ratio for flamethrower ammo (1 light oil : 1 heavy oil), so a refinery can be dedicated to producing it, generating excess petroleum gas. Since the chemical plant produces faster than the refinery, it will not produce ammo the entire time.

See also