User talk:Bilka

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Revision as of 14:06, 9 February 2018 by Zippy (talk | contribs)
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Welcome to factorio! We hope you will contribute much and well. You will probably want to read the help pages. Again, welcome and have fun! Mishka (talk) 13:07, 17 November 2016 (UTC)

Templates that might need CSS cleanup

--Longtomjr (talk) 11:37, 29 April 2017 (UTC)

Cleanup done

--Bilka (talk) 11:52, 29 April 2017 (UTC)

CSS has been merged into .factorio-boilerplate for all templates that use Template:Boilerplate. Template:Outdated image, Template:Game image, and Template:Screenshot still use .boilerplate. -- Bilka (talk) - Admin 12:48, 9 February 2018 (UTC)

Navigation box links

Hi Bilka! I found the misfunction on Navigation page. There are links to Navboxes in lower row of each Navbox but in all languages it links to English template. I'm going to change links. Please see the example. Is it OK to create pages Template:ProductionNav/ru, Template:CombatNav/ru and so on? --Snowball II (talk) 22:50, 11 May 2017 (UTC)
One more question. Is it OK to create pages with Russian names. For example Железная плита with redirection to Iron_plate/ru? --Snowball II (talk) 13:05, 12 May 2017 (UTC)

Hi again. I have not received any response so i create pages Factorio:Navigation/Logistics, Factorio:Navigation/Logistics/ru and change link on Template:ProductionNav. Don't you mind? --Snowball II (talk) 19:59, 15 May 2017 (UTC)
Hey there snowball. Not sure why Bilka didn't respond to you, but we are internally debating how to fix navigation boxes. Please leave it alone until we can form a consensus. As for creating russian redirection names, that's completely fine. --Gangsir (talk) - Admin 21:21, 15 May 2017 (UTC)

German translation worldgenerator

Hi Bilka! I just tried to translate the page World_generator and for me it feels like the page is verry unorganized since it's not written with a intelligent order. So I stopped translating and tried to rearrange the site. My goal was, writing about the Generator in general, then talking about possible configurations, after that talking about the presets. This because it makes no sence for me to talk about presets if you don't understand what they actually change within the config. So I tried to build up the page like you see the menu ingame. I would like to hear your feedback on my attempt. Weltengenerator Vorschlag

Another problem are those sheets with the preesets. I don't know right now if it makes sence to translate them and how. What do you think, can you help me?

Btw: Thanks for CoReading my stuff and checking for typos, I'm trying my best  :)

Greetngs from switzerland Hoeloe (talk) 11:39, 1 September 2017 (UTC)

Your organization definitely seems better to me. I think the biggest problem of the article is that it talks about the gui, its options and their effects, and about how the world generation works. Your organization somewhat seperates those topics, which makes the article more readable.
Some possible improvements: Perhaps you could also list the presets and their descriptions in the first small section on them, and then put something like "Für genauere Information was die Voreinstellungen verändern, siehe [[#Voreinstellungen|]]". A link from the "basically it works with perlin noise" to the section that explains more about it would also be good. I think it might be a good idea to rework the preset resource table so that it only lists the changes from the default, instead of every single option, no matter if one of the presets changes it. Since the official game has translaions on everything used in the world generation gui, translating the rest of the tables shouldn't be too hard. It would be nice if you could do that reorganization also on the English page, "aber es ist kein muss".
I appreciate how well you translate pages. I personally struggle with translating pages like Crafting or the World generator page because I am so used to the English words for things that I can't find appropriate German translations (even though German is my first language...). So thank you for your work on them! -- Bilka (talk) - Admin 12:12, 1 September 2017 (UTC)
Thanks for your feedback. I will try to totally rewrite the presets part, but first I need to think about how to. I often use links, sometimes it feels too much for me, but the Perlin Noise one makes sence. There is one big point about the english page I struggle. The Erweiterte Konfiguration is actually not covered right now. I don't know, maybe I will try to rewrite the english one, but I definitely need someone to check it since english is not my native language as well.
I just translate the stuff 1:1, rearrange the sentence so it's readable in german and sometimes I switch some terms for better wording. But I know, sometimes you realy need to think about it since english can be written verry easy, flat and repeating while german can be very complex. I thank you for appreciating my work and also that you check it and help me. Ah and when you read my stuff particularly check for missing β's since this letter does not exist in the Swiss-Deutsche Rechtschreibung :) -- Hoeloe (talk) 13:30, 1 September 2017 (UTC)
Yeah, the advanced options just weren't added to that page yet because it hasn't really seen much of an update to 0.15. I can definitely check the changed page (or your WIP of a rework) for language or ask Gangsir to have a look at it. But what I can read from you right now, your English isn't too bad either :) As a heads up: You should translate page titles, like the title on the crafting page or on the campaign page, using the translation/de template instead of displaytitle. Oh and when you use the languages template, please don't put a blank line between it and the following text. Doing that creates some ugly whitespace at the start of the page. -- Bilka (talk) - Admin 15:16, 1 September 2017 (UTC)
Okay, *hust* wieso sagt mir das keiner? Dann möge jemand die Anleitung aus dem Language Template entfernen! :P -- Hoeloe (talk) 12:43, 2 September 2017 (UTC)
I don't see any instructions on that template page that mention using displaytitle. Only in the template itself, stating that it does that. Should I reword that comment? -- Bilka (talk) - Admin 12:56, 2 September 2017 (UTC)
I just found this sentence in the language template and also in other translated /de articles. That was why I used it, I didn't know the translation template does this job. I need to say I'm not very used to wikis in terms of templates programming and stuff. Also there is no guide which explains all this.
What do you think about my attempt of the english Wordlgenerator-page? I messed arround with the page again. The How it works part is now in Generation, Made no sence to me to seperate this. I also changed that Generation is the first section (we can still swap this afterwards). The Presets part now does directly attend the individual presets. Hoeloe (talk) 08:04, 4 September 2017 (UTC)
Such a (style) guide is currently WIP. Just another thing that is missing documentation :/
Looks good so far. However, I think putting the technical generation info first isn't a good move. I imagine that the article is frequented by beginners who just want to know what changing the settings does, not how excatl the world is generated, or when chunks are generated. I think it would be a better idea to take the first few paragraphs of that section (up to the algorithm subsection) and leave them at the beginning of the article, perhaps without a header, more as a general thing. The rest of the generation section should be moved below the presets. -- Bilka (talk) - Admin 12:44, 4 September 2017 (UTC)

About {{translation/ms}}

Will do... and now I know how that template works. SNN95 (talk) 11:14, 1 October 2017 (UTC)

Shipwreck

I understand the merging, but did you really need to wipe everything? I worked a very long time on that stuff. I don't see the harm in the shipwreck getting mentioned. It is part of the game - something the player can interact with. -- Zippy (talk) 08:28, 26 January 2018 (UTC)

Well, the page had to go and I thought I had copied the relevant info. The problem is simply that we cant document the campaign only items at the same place as the freeplay items, that would only confuse the player; but making the shipwreck a subpage of the campaign page doesnt sound useful either, so the info should just be on the campaign (sub-)page. Feel free to add more info back to the campaign page. Since I dont think you can view the deleted page, I copied the latest state of the Shipwreck page to hastebin: [1]. Let me know if you think some of the images should be restored too, or just include them in the campagin page text about the shipwreck as redlinks and I'll restore the relevant ones. I hope this solution is okay for you. -- Bilka (talk) - Admin 09:00, 26 January 2018 (UTC)

Template:Inventory/pl‎‎

Hi Bilka, I apologize for the confusion with the site Inventory/pl‎‎, I read the rules, but I did not apply :(

I wanted to make the name appear in my language after hovering over the icon, so I just start translate in links on this page, from

<div class="factorio-icon">[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}]]</div>

to

<div class="factorio-icon">[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|Taśmociąg]]</div>

After you deleted the page, I started to wonder if it would be better to add to all links in Template:Inventory

{{Translation|...}}

for example:

<div class="factorio-icon">[[File:Transport belt.png|32px|link=Transport belt{{If language suffix}}|{{Translation|Transport belt}}]]</div>

Do I think right? — Preceding unsigned comment added by JakubSTR (talkcontribs) 11:15, 9 February 2018‎

That indeed was a good idea, so I added it. -- Bilka (talk) - Admin 12:41, 9 February 2018 (UTC)

Intermediary Products

Am I allowed to make a page on intermediary products? --Zippy (talk) 14:06, 9 February 2018 (UTC)